| 07-26-2004, 02:21 AM | #1 |
alright i've figured out how to make a normal leaderboard with help from rafael br, but i really haven't found what i need. i would like a leaderboard that shows the total of team kills for each team, as well as the individuals specific kill amounts. i've looked in to maps that i've already downloaded, and have copied the leaderboard triggers as well as the variables exactly , to no avail. i don't know exactly what the problem is, and as always, any help is appreciated. |
| 07-26-2004, 07:53 AM | #2 |
Here's one way of doing it. Code:
Set Up Leaderboard
Events
Conditions
Actions
Wait 1.00 seconds
For each (Integer A) from 1 to 12, do (Set Kills[(Integer A)] = 0)
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Set TheLeaderBoard = (Last created leaderboard)
Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label Team 1 Kills and value 0
Leaderboard - Change the color of the label for Neutral Hostile in (Last created leaderboard) to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Leaderboard - Change the color of the value for Neutral Hostile in (Last created leaderboard) to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Player Group - Pick every player in Team1 and do (Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Add Neutral Passive to (Last created leaderboard) with label Team 2 Kills and value 0
Leaderboard - Change the color of the label for Neutral Passive in (Last created leaderboard) to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Leaderboard - Change the color of the value for Neutral Passive in (Last created leaderboard) to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Player Group - Pick every player in Team2 and do (Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Add Neutral Victim to (Last created leaderboard) with label (Win = + ((String(MaxTeamKills)) + Team Kills)) and value 0
Leaderboard - Change the display style for Neutral Victim in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
Leaderboard - Change the color of the label for Neutral Victim in (Last created leaderboard) to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Trigger - Turn on Update Leaderboard <gen>Code:
Update Leaderboard
Events
Conditions
Actions
Trigger - Run Team 1 Win Game <gen> (checking conditions)
Trigger - Run Team 2 Win Game <gen> (checking conditions)
Player Group - Pick every player in (All players) and do (Leaderboard - Change the value for (Picked player) in TheLeaderBoard to Kills[(Player number of (Picked player))])
Leaderboard - Change the value for Neutral Hostile in TheLeaderBoard to Team1Kills
Leaderboard - Change the value for Neutral Passive in TheLeaderBoard to Team2Kills
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Has left the game) then do (Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Unit - Remove (Picked unit) from the game)) else do (Do nothing))
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Has left the game) then do (Leaderboard - Remove (Picked player) from (Last created leaderboard)) else do (Do nothing))Code:
Team 1 Win Game
Events
Conditions
Team1Kills Greater than or equal to MaxTeamKills
Actions
For each (Integer A) from 1 to 6, do (Unit - Move Heroes[(Integer A)] instantly to (Random point in WinnerCircle <gen>))
For each (Integer A) from 7 to 12, do (Unit - Move Heroes[(Integer A)] instantly to (Random point in LossersCircle <gen>))
Unit - Move Razormane Chieftain 0124 <gen> instantly to (Center of UtherEndGame <gen>)
Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Center of EndGame <gen>) over 1.00 seconds)
Game - Display to (All players) the text: Team 1 Wins!
Leaderboard - Hide TheLeaderBoard
Countdown Timer - Hide DuelTimerWindow
Wait 1.00 seconds
Animation - Play Razormane Chieftain 0124 <gen>'s Stand Hit animation
For each (Integer A) from 7 to 12, do (Unit - Kill Heroes[(Integer A)])
Wait 5.00 seconds
Player Group - Pick every player in Team1 and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Team2 and do (Game - Defeat (Picked player) with the message: Defeat!)Code:
Team 2 Win Game
Events
Conditions
Team2Kills Greater than or equal to MaxTeamKills
Actions
For each (Integer A) from 7 to 12, do (Unit - Move Heroes[(Integer A)] instantly to (Random point in WinnerCircle <gen>))
For each (Integer A) from 1 to 6, do (Unit - Move Heroes[(Integer A)] instantly to (Random point in LossersCircle <gen>))
Unit - Move Razormane Chieftain 0124 <gen> instantly to (Center of UtherEndGame <gen>)
Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Center of EndGame <gen>) over 1.00 seconds)
Game - Display to (All players) the text: Team 2 Wins!
Leaderboard - Hide TheLeaderBoard
Countdown Timer - Hide DuelTimerWindow
Wait 1.00 seconds
Animation - Play Razormane Chieftain 0124 <gen>'s Stand Hit animation
For each (Integer A) from 1 to 6, do (Unit - Kill Heroes[(Integer A)])
Wait 5.00 seconds
Player Group - Pick every player in Team2 and do (Game - Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Team1 and do (Game - Defeat (Picked player) with the message: Defeat!)Dunno how useful it might be to ya though. The last two triggers, Team 1 Win and Team 2 in, are just the winning conditions for the leaderboard for each team. Basically if the team has an overall win at a certain point, it that trigger is ran and the team with the needed number of kills wins. The top two triggers are just the setup and the update.. the only two that are really needed to make a leaderboard. If you don't have it set so the team with a certain number of kills wins, the bottom two triggers aren't even needed. |
| 07-26-2004, 07:01 PM | #3 |
i've tried those triggers already, and theyve worked fine except for one thing .. the players that were in the game did not show up on the leaderboard. so it said team 1 kills (nothing) team 2 kills (nothing) win = 50team kills thats all it says , and in other arenas that had the same exact trigger that i have opened in world editor and tested .. it says this: team 1 kills WorldEdit 0 team 2 kills win = 50 team kills i am really confused .. thanks for helping hex |
| 07-26-2004, 09:29 PM | #5 |
alright! i've gotten the player names to appear alright, butthey are below everything... this is what i mean : Team 1 Kills 0 Team 2 Kills 0 Win = 50 Team Kills WorldEdit Computer (Player 2) EDIT: nevermind .. it was nothing big .. just had to move actions up .. thansk a lot hex! |
| 07-27-2004, 03:11 AM | #6 | |
Quote:
No problem. If you opened a random arena and looked at it to get the leaderboard triggers, you probably forgot to look at the map initialization triggers. Map initialization usually has something to do with leaderboards if they are in your map. Glad to help. |
