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Hero Spell Ideas

07-26-2004, 07:50 AM#1
saikokirra
Task: I am in need of somoe spell ideas for an upcoming map.

Requirements: I've listed the info below that i need spells for so pick whichever gives you the best ideas. Each hero needs 4 spells. The 3 normal spells have 4 levels and the ultimate has 3 levels. And finally each hero needs a name and a class. Naming Example - Illidan, Demon Hunter

Tips: Intelligence based units should more power spells because it will help the balancing.
The game is a AOS style game with a some interesting twists...

Reward: I will put your name in the credits. ((Sorry I can't offer more))


Hero Info: I need 6 Orc and 6 Dark Elf heros (Basically Evil Night Elves) two for each primary attribute.
07-26-2004, 08:09 AM#2
bur
You can use my hero. I use him in any RPG or AOS i make.
Name/Class: Bur/Shadow Drifter
Main Attribute: Agility
Model: Demon Hunter
Normal Skills:
1.) Shadow Discipline - Modded off on Drunken Mastery (pretty much same deal)
2.)*Shade Cut - Windwalk (same deally here too) but when he casts spell he drops down to 10% life and cant go above 10% untill casts spell, if he doesnt cast spell he remains at 10%, when he casts spell he gains 200% vampiric to regain his life.
3.)*Nightmare - Casts on like shadow strike but has only 40% to scare. Initial damge always the same but nightmare (poison) damage goes up with percent. (Basicly crap spell unless unit gets spooked).
4.) Shade Torment - Self cast Frenzy, hurts you mega but makes your attack speed super fast, make sure you get out in time.
Ultimate Spell:
*Shadow Flame - Self cast invisibility, also when casts gives big damage lightning sheild that can hurt your own guys, Lasts 15 seconds.

* means it is a trigger spell, if u need me to make it I can.
07-26-2004, 07:48 PM#3
bur
Name/Class: Joanna/Wind Quenn
Main Attribute: Intellegent
Unit Model: Dryad (tinted darker)
Normal Skills:
1.)*Windful Fury: Sends powerful winds forth, hurting all units in its path. (Pretty much carrion swarm), make it flashy using different wind effects with triggers.
2.)*The Calling: Ingulfs an allie unit (not self) in a cyclone of power, Making the unit's attack and movement speed faster. (Bloodlust) Again use flashy things and make the unit big, + add a cyclone around its base.
3.)Tornado Enrichment: Spawns a ward with an aura (unholy). each lvl makes ward stronger and increases the aura.
4.)Windling: Must target a tornado ward to spawn 2 windlings (Like Treants). each lvl increases amount spawned.
Ultimate Spell:
*Wind Cannon: Works same as searing arrow and when unit is hit with it, it becomes dizzy/ not stunned but really slow. cooldown 10 seconds, dizziness lasts 3 seconds, 1.5 for hero.

* means it is a trigger spell, i can make it if needed