| 07-26-2004, 07:50 AM | #1 |
Task: I am in need of somoe spell ideas for an upcoming map. Requirements: I've listed the info below that i need spells for so pick whichever gives you the best ideas. Each hero needs 4 spells. The 3 normal spells have 4 levels and the ultimate has 3 levels. And finally each hero needs a name and a class. Naming Example - Illidan, Demon Hunter Tips: Intelligence based units should more power spells because it will help the balancing. The game is a AOS style game with a some interesting twists... Reward: I will put your name in the credits. ((Sorry I can't offer more)) Hero Info: I need 6 Orc and 6 Dark Elf heros (Basically Evil Night Elves) two for each primary attribute. |
| 07-26-2004, 08:09 AM | #2 |
You can use my hero. I use him in any RPG or AOS i make. Name/Class: Bur/Shadow Drifter Main Attribute: Agility Model: Demon Hunter Normal Skills: 1.) Shadow Discipline - Modded off on Drunken Mastery (pretty much same deal) 2.)*Shade Cut - Windwalk (same deally here too) but when he casts spell he drops down to 10% life and cant go above 10% untill casts spell, if he doesnt cast spell he remains at 10%, when he casts spell he gains 200% vampiric to regain his life. 3.)*Nightmare - Casts on like shadow strike but has only 40% to scare. Initial damge always the same but nightmare (poison) damage goes up with percent. (Basicly crap spell unless unit gets spooked). 4.) Shade Torment - Self cast Frenzy, hurts you mega but makes your attack speed super fast, make sure you get out in time. Ultimate Spell: *Shadow Flame - Self cast invisibility, also when casts gives big damage lightning sheild that can hurt your own guys, Lasts 15 seconds. * means it is a trigger spell, if u need me to make it I can. |
| 07-26-2004, 07:48 PM | #3 |
Name/Class: Joanna/Wind Quenn Main Attribute: Intellegent Unit Model: Dryad (tinted darker) Normal Skills: 1.)*Windful Fury: Sends powerful winds forth, hurting all units in its path. (Pretty much carrion swarm), make it flashy using different wind effects with triggers. 2.)*The Calling: Ingulfs an allie unit (not self) in a cyclone of power, Making the unit's attack and movement speed faster. (Bloodlust) Again use flashy things and make the unit big, + add a cyclone around its base. 3.)Tornado Enrichment: Spawns a ward with an aura (unholy). each lvl makes ward stronger and increases the aura. 4.)Windling: Must target a tornado ward to spawn 2 windlings (Like Treants). each lvl increases amount spawned. Ultimate Spell: *Wind Cannon: Works same as searing arrow and when unit is hit with it, it becomes dizzy/ not stunned but really slow. cooldown 10 seconds, dizziness lasts 3 seconds, 1.5 for hero. * means it is a trigger spell, i can make it if needed |
