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Experts Loading screen and bars

07-26-2004, 10:08 AM#1
MonkY
Wow. I never thought this could be possible. I've just seen the map called Dark Lineage Owen 0.3 (get it from here: http://www.wc3sear.ch/index.php?p=Maps&ID=1010&sid= ) and i've noticed they've been able to make a full screen when the map loads, and still retain those loading bars for each player (not "Press any key to continue" bar). How is that possible ? That map is protected, i can't take a look.

Can you pls let me know how can this be done ? I know 3 methods by now. One is using those Monnolith models (results in Press any key to continue loading bar), other is that 100K .blp loader (same result) and the third is by adding war3mapPreivew.tga (that allows you to see the loading bars for each player, but it's not full screen - only the minimap is changed).

So, how is this done ? Thx in advance for helping !
07-26-2004, 10:11 AM#2
Pheonix-IV
they edited the generic loading screen and imported the correct stuff (which ends up with about 3 meg of imported files)
07-26-2004, 10:18 AM#3
MonkY
Quote:
Originally Posted by Pheonix-IV
they edited the generic loading screen and imported the correct stuff (which ends up with about 3 meg of imported files)
3MB ? OMG... nothing better possible ? I don't think a full screen worths more than 250KB :)
07-26-2004, 10:19 AM#4
Pheonix-IV
nothing better is possible, thats why their map is so big, it requires u to import 4 512 x 512 (not sure about dimensions) tga's that are about 500 - 900 kb each.

Actually, i just had a thought, it might be theoretically possible to replace the normal generic loading screen model with the one that uses a single .blp but i'm not sure if it'd work or how to go about it.
07-26-2004, 10:44 AM#5
MonkY
Hmm, i also thought about some ways, but couldn't find the files using W3Viewer. For example, i was thinking to select in map properties as normal Loading Screen for example: Tutorial 1. And to simply modify one of the textures needed for Tutorial 1 loading screen, then implant it into the map... but i have 2 problems:
1. don't know if it will work (load one texture from my map and the other 3 from w3 normal textures)
2. don't know where the files needed for that generic screen are. I tried to modify for example AshenvaleExpansion-BotLeft.blp, implanted it, but then notified at loading time using different graphic..

There must be a way.... i am sure... C'mon.. Guru's of the WC3Campaign, where are u ?
07-26-2004, 11:05 AM#6
MonkY
EDIT: Well, i managed to modify some Tutorial-TopLeft.blp and then selecting "USE CAMPAIGN SCREEN: Tutorial 1" WORKED !!! But now, remain only one problem: HOW CAN I ENABLE THOSE LOADING BARS, FOR EACH PLAYER LOADING ???
:( :( :(
07-26-2004, 01:17 PM#7
Anitarf
I don't think you can get those loading bars unless you use a modified melee game loading screen.
07-26-2004, 02:26 PM#8
Balthamos
Hey, Pheonix there was a tutorial released about using just one .blp for the loading screen.

Monky: You can always lower the quality of the image if you were concerned about it's size.
07-26-2004, 05:24 PM#9
Jeltz
Can't you edit the loading screen model so it can use blp instead of tga?
07-26-2004, 09:20 PM#10
th15
Yea there's a way to do it with just 1 100kb blp instead of 4 .tga files. The quality isn't as good though. There's a tutorial somewhere about it.
07-26-2004, 10:21 PM#11
MonkY
Quote:
Originally Posted by th15
Yea there's a way to do it with just 1 100kb blp instead of 4 .tga files. The quality isn't as good though. There's a tutorial somewhere about it.
I think u haven't read my words. I know about that tutorial. But HOW DO U ENABLE LOADING BARS FOR EACH PLAYER ???? No matter what u use... how do u get those ? Because adding that 100KB .blp doesn't help....
07-26-2004, 11:48 PM#12
th15
Oh, I was replying to jeltz anyways.

The Melee Map loading screen is a different .mdl than the custom ones. Pheonix obviously knows more about is but my point is that since it is done in a completely different way, I don't think there's an easy way around it.
07-27-2004, 02:04 AM#13
MonkY
Quote:
Originally Posted by th15
Oh, I was replying to jeltz anyways.

The Melee Map loading screen is a different .mdl than the custom ones. Pheonix obviously knows more about is but my point is that since it is done in a completely different way, I don't think there's an easy way around it.
It doesn't matter how hard it is. I just want to know. What .mdl are u talking about ? Tell me and i shall test. Or at least point me somewhere... as i am in the dark right now... i've started to extract all loading screens and modify them, just to see how it works... but this way i would probably find the way in months... So, Help ? S.O.S. ?
07-27-2004, 09:57 AM#14
Pheonix-IV
somewhere in the mpq is the mdl the generic loading screen uses, if you can find this and replace it it "should" work, i dont know, i've never tryed to edit it before. Look thru the RoC mpq with winmpq and search thru the models.