| 07-26-2004, 02:51 PM | #1 |
^^^topic^^^ |
| 07-26-2004, 03:06 PM | #2 |
Yep, they dont work with 6. |
| 07-26-2004, 06:49 PM | #3 | |
Quote:
ya but take this tools, and unzip the .mse files in 3dsmax6\scripts\maxscripts\ the other files in a folder inside warcraft 3. Maybe you can do something with all this utilities Mdx Importer from fadir mounter: imp a model with anim and export only the animation follow this tutorial http://www.infoceptor.com/custom/warcraft3/tutorial2/ the expimpmdx, from republica, allows you to import just static mdx, otherwise it doesn't work set the form of imp as static and turn off bone rotation, this tool allows you to edit the vertex data and to change the Unwrap of a model, but you can't erase any vertexes or a unwrap, you may move the vertexes,scale or rotate them, such as in the unwrap, them export it in a different name of your original model model and using yobsul converter turn both to mdl, change the program aplication to word pad or bloq, and copy the vertex,normals and TVFaces data from the edited but not animated model, to yours. to use the mdl tools made by oinkerwinkle, read the instruction in each program. also try following the tutorials here http://http://www.geocities.com/oink...tutorials.html to know how to use each program. also to use the tools for 3ds max go tu utilities\Maxscripts\run script\MAXScriptTools\the tool you wish to use. if you use all this tools, you are able to edit perfect models, does are really good. Try following some tutorials at mdl section, you may learn somethings. |
