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Can't control doodads in trigger

07-26-2004, 04:29 PM#1
marshall
I want to turn the 'Fire Blue' doodad on and off in a trigger but can't for the life of me figure out how to do it.
Any help?
07-26-2004, 04:43 PM#2
Rafael Br
You can't reffer to doods on triggers, only destructibles, but there is a work around...On map innitialization, create a special effect on where the doodad shold be, set it into a variable, then you can destroy it with triggers(action-Special effect-create special effect on point, destroy special effect)
07-26-2004, 05:14 PM#3
Shimrra
You could also create a new destructable using the model of the Blue Fire and do what you need to it.
07-26-2004, 05:59 PM#4
marshall
I'll go with the 'create new destructible' option because I need to set the angle. Many thanks!