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I Need Help Custumizing atks ingame!

07-26-2004, 09:47 PM#1
Dargath
ok this is complicated...

say u have this unit with metal medium chop and when you pick up this bow (based off of orb of fire) and i want the sound to be set to NONE and the projectile set to archer, fark ranger, etc.

In there some fance triggering to this (i looked i didnt see anything) since i am alrdy useing a trigger to upgrade long bows set to the hero to increase its range from meele to 500.

will i be able to trigger it out? resolve it with the orb of fire based bow? or will i have to remove the hero from the game and instantly create another hero with the NONE in the sound and archer projectile??? o_O
07-26-2004, 10:48 PM#2
qmrcool
The only way to do that is to morph the unit when he/she picks up the weapon.
07-26-2004, 10:58 PM#3
Dargath
how? i got a good idea of it butt a little specifics would be nice :>
07-26-2004, 11:04 PM#4
qmrcool
replace the unit with triggers
07-26-2004, 11:51 PM#5
th15
Combat sounds can occur 2 ways.

1) The built in attack sound. This compares the attack type with the target unit's armour type and plays one of a huge list of combinations. This is pre-assigned to units and cannot be chagned.

2) Attack SFX sound. Some models have built in sounds tagged to them (like the marine's firing sound). If you edit the missile SFX, there should be a way to attach a sound event to it. Ask around the .mdl editing forum.