| 07-26-2004, 10:41 PM | #1 |
Ok, first of all i want to say i dont know if i should post this here or in the model forum. Anyway, i used the program called AnimTransfer (Something like that) by Oinkerwinkle, to give my mountain king the blademasters spin animation. And it works fine (except its a little slow), but when i play it in warcraft, the mountain king is using the Avatar skin. How can i prevent that? |
| 07-27-2004, 11:37 PM | #2 |
these deals with models more then textures. MOVED |
| 07-28-2004, 12:40 PM | #3 |
I guess the problem must be one of geosetanims : this program doesn't fix them. If, as I think, the avatar is a separate geoset, what you must do is: - identify which geoset corresponds to the MK and which to the Avatar. - find the geoset anims corresponding to these two geosets. - for the avatar's geosetanim, if "ABCD" is the key at which the new spin anim begins (the first number in the anim's interval), add this line at the end of the visibility list : For the mountain king's geosetanim, add :ABCD : 0, Hope it helps.ABCD : 1, |
| 07-28-2004, 01:46 PM | #4 |
check the materials section, your solution is there You can order the model to change a different skin at certain timeframes: deleting that or turning it into the old blp will fix your problem |
| 07-28-2004, 02:20 PM | #5 |
K, I was wrong, sorry. |
