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G Max Modeling messing up

07-27-2004, 12:17 AM#1
Remnor
I heard that i could open the mdx and then eidit it. :\ (through g max) Well i Kno how to do that, :D then u open the listner(MDL sorta file) and u overwrite the verticles. ok, i can do that, but then wen i import it to a map and see it...... the guys is like half side-ways?!?!? like the sholder is facing u and its just all WRONG!!! plz help if u can... THANX!!!


-Remnor :8
07-27-2004, 01:01 AM#2
TheCreator
Quote:
Originally Posted by Remnor
I heard that i could open the mdx and then eidit it. :\ (through g max) Well i Kno how to do that, :D then u open the listner(MDL sorta file) and u overwrite the verticles. ok, i can do that, but then wen i import it to a map and see it...... the guys is like half side-ways?!?!? like the sholder is facing u and its just all WRONG!!! plz help if u can... THANX!!!


-Remnor :8

KMK's mdx importer imports the model facing a wrong (random?) axis. Before export, be sure to rotate the edited model so it turns towards the X-axis.

Hope this helps