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Dialog Engine v3.0 -> Easy GUI and highly adjustable

11-09-2002, 03:27 PM#1
SuperIKI
Dialog Engine v3.0 is out. :D

Get the attached file or get it here:
http://www.superiki.de/war3/

I really got to know the limits of WE here, for example the limited max trigger size or the max function parameters, but everything works now.
Get the sample map including the engine. It contains a readme on how to use the engine.
Maybe I'll set up a tutorial if you need one.

And to make it really cool: You only need 1 (ONE) variable if you deactivate the optional variables.

And: yes, this version contains the ability to create a dialog from a string. It's described in the map.
Just set one string variable and call the Dialog Engine trigger. Wow, that's easy now.

OK, the engine trigger is HUGE. That's why the documentation is in a different trigger. It just won't run if a trigger is too big. As you may know: The bigger a project grows, the more bugs it could have. I don't have experienced ANY yet. If you do, please tell me.

It is downwards compatible with version 2.0 AND with version 1.0. From v1.0 you just have to rename your variables.

:D :D :D

Comments, suggestions?
11-10-2002, 04:17 AM#2
Targash
Looks cool but i think i will stick with version 2.0
since i rewrote it.
It now handles 12 buttons too.
And you only pass 3 integers and the playerID
Im currently using it in my upcoming RPG engine
and it works great so far anyway.
You have really done a great job.
11-11-2002, 12:22 AM#3
Guest
All I can say is...wow.
11-11-2002, 01:13 AM#4
weaaddar
Sounds good SUperiki, doubt i'll use it (i perfer old fashion Cuz thats just me and after I figured how to perfect the wrapper function its not very hard to make dialogs any more).
11-11-2002, 05:12 PM#5
iceslushee
im only just checkin it all out now i hope its not protected so i can learn
11-13-2002, 03:04 AM#6
DoctorDoom
I'm currently trying to get your dialog editor to have the 5th dialog button bring up an entirely new menu. This way a player can select on of 9 classes using only dialogs. It needs to work throughout the entire game and be able to switch class at any time. I haven't tried version 3 yet but I did try it with 2 and wasn't able to. I tried following the main engine line by line but still had some issues. I'll see what I can do with 3 otherwise I may need the makers help.
11-15-2002, 03:52 AM#7
Targash
I have a working character selection system. I hade to rewrite some of SyperIKIs code but its working now.
And supports 12 buttons. Its based on dialog engine v2.0
11-15-2002, 05:18 AM#8
weaaddar
Post it then on a seperate thread if you wish to share with the world. If not please don't state what you did with his engine...As I'm sure like most everyone else we enjoy TANGIBLE EVIDENCE.
11-17-2002, 03:24 PM#9
Targash
i have posted it on another thread earlier. Under improvements to Dialog Engine 2.0.
11-17-2002, 09:39 PM#10
SuperIKI
Quote:
Originally posted by Targash
i have posted it on another thread earlier. Under improvements to Dialog Engine 2.0.

I read your improvements. Personally I think it's more difficult than 3.0. It's easier than 2.0 though.
But nothing can beat the string method of 3.0.
Just set one string and run the trigger.

Discussion on further improvements to the dialog engine DO belong into this very thread. For this is the dialog engine thread.
Anything you've to say concerning the dialog engine is appreciated.
11-18-2002, 05:19 PM#11
DoctorDoom
I came across a small issue with your string engine. It still doesn't work past 5 buttons. It shows 12 but last 7 don't work including the cancel one. I got it to work by having button 5 bring up a new dialog with more options but having 12 buttons on one display would be ideal. Anyway the string method is deffinitly an awsome display of custom work.
11-18-2002, 05:48 PM#12
SuperIKI
Quote:
Originally posted by DoctorDoom
I came across a small issue with your string engine. It still doesn't work past 5 buttons. It shows 12 but last 7 don't work including the cancel one. I got it to work by having button 5 bring up a new dialog with more options but having 12 buttons on one display would be ideal. Anyway the string method is deffinitly an awsome display of custom work.

For me it works fine with 12 buttons.
You should check your WarCraft version. In patch 1.03 the number of working dialogs was increased to 12.
Either you have an old WarCraft version or you use an old editor version combined with an old WarCraft version.
If you checked your version and still get only 5 buttons to work, please post it here.
11-19-2002, 12:40 PM#13
DoctorDoom
Ok yeah I don't have internet access at my home right now so I haven't downloaded the patch yet. I'm at 1.02.
11-26-2002, 03:52 AM#14
Guest
:mtk: DAMN! Your good at that stuff... How old are you, and where did you get that vast array of knowledge on strings and what such.... I am 15.. and want to be a game programer (NO I am not a GEEk, I just like games :bgrun: ) as you can see I have no signiture because i do not know HTML, JAVA, C++ or any of that stuff... Im just a regular Joe... I dont really understand your Dialog Walkthrough becuase i dont really understand the concepts on most of the Walkthrough... Where can I learn these concepts and get a good start on my career? What sorts of KNOWLEDGE should I know?

PS: Good Job on your dialog walkthrough... although I did not understand it.. hehe (Did i just say Good Job on your dialog walkthrough... although I did not understand it?)

Anyhoo Please reply back... Anyone?
12-16-2002, 12:40 PM#15
Krakou
I use your engine for a heros selection and I have a little pb with the first button.

I can't get the hotkey letter with a different color but the whole button is grey.

The other buttons work fine. Do I something wrong ?
I have noticed the same pb in your example map.