| 07-27-2004, 06:25 PM | #1 |
got problems with my game cache. It is suppose to work but it doesnt i got this: event: Unit - A unit enters Region 005 <gen> Condition- Unit equal to (Kalem) Actions-Game Cache - Create a game cache from The Search Begins.w3v Game Cache - Store Kalem 0000 <gen> as kalem of kalem in (Last created game cache) Game Cache - Store Domoz 0003 <gen> as domoz of Category in (Last created game cache) Game Cache - Save (Last created game cache) nxt level. startin with cinematic where he must appear out. but the loading trigger is a seperate one. Event- Time - Elapsed game time is 0.05 seconds condition-none Game Cache - Create a game cache from The Search Begins.w3v Game Cache - Reload all game cache data from disk Game Cache - Restore Kalem of kalem from (Last created game cache) for Player 1 (Red) at (Center of Region 000 <gen>) facing 270.00 Set Kalem = (Last restored unit) Game Cache - Restore DomoZ of Category from (Last created game cache) for Player 12 (Brown) at (Center of Region 001 <gen>) facing 270.00 Set DomoZ = DomoZ but it doesnt work... when cinematic starts kalem isnt there and the orcs talk to air :( heeelp |
| 07-27-2004, 07:22 PM | #2 |
I'm not sure if this is it, but if Game Cache is case sensitive, then it would mess up. Try setting it so the capitalization is the same for bot game chaches. Also try making it all one word. Finally, if non of those work, see if it works by removing the "Game Cache - Reload all game cache data from disk" action. |
| 07-27-2004, 07:43 PM | #3 |
Also, this isn't related to your problem, but you got this wrong: Set DomoZ = DomoZ You have to do it in the same way as Kaleem: Set DomoZ = (Last restored unit) But you would probably find that out yourself anyway. |
| 07-28-2004, 10:47 AM | #4 | |
Quote:
removing reload data doesnt work btw :( thanks anyway but if you could clear up the other part with the bot game caches and case sensative. maybe thats where the problem lies i just cant see what you mean |
| 07-28-2004, 11:06 AM | #5 |
He meant both game caches. Case sensitive means that it can tell a diference between "a" and "A". So, if game cache is case sensitive (which he isn't sure, but could be), then you must make both triggers use exactly the same words (including big/small letters) |
