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A=attack, arrow key diagonals

07-27-2004, 11:41 PM#1
Firestrider
I need help on a couple of triggers first the left,right,up,down,diagonals trigger that works smooth using arrow keys. But I want to be able to select my character to look at spells and items. Can this work for mulitple players in the game?

A = attack trigger, also want to add floating text in red of the damage done to it and stunning it for a very short time to know you hit it, I want it to hit doodads and enemy units if possible. One type of attack and thats slashing

Choreography triggers such as five units walking in a circle then lining up.
07-27-2004, 11:59 PM#2
bur
You kinda fused a few questions together or something there. I'll try to help. I didn't understand
Quote:
Originally Posted by Firestrider
...But I want to be able to select my character to look at spells and items....
Are you making it so you control your unit without selecting it? moving it with arrows and using A to shoot? I don't see a problem with selecting the hero's icon in the top left corner when its in game, for looking at his spells?
Or maybe you want to be able to see what spells the unit has before selecting it for like an RPG? You can make a trigger that gives you control of unit when you select it in that case?
Quote:
Originally Posted by Firestrider
...also want to add floating text in red of the damage done to it and stunning it for a very short time to know you hit it, I want it to hit doodads and enemy units if possible...
If it's a normal attack, you can add a critical attack that doesnt amplify damage at all and is 100%, and allow debris. I don't understand the stunning? Do you want it for everytime you hit? Then make a spell off of bash instead of critical strike, add damage multipler to 1.00 so it shows damage and doesnt add any, and make stunned to whatever time u want, make it 100%.

Maybe you should clear up what you need answered.
07-28-2004, 12:18 AM#3
Elthanor
OK, here goes.

I REALLY stink at triggering but ill try help you. First u can look under the tutorial section here and find i think 2 tut about using the arrows for movment. and the A attack... i saw this trigger is a map, its like a 2D fighting style. really sweet but the way he did it was when u press up, he attacks. make the unit do an atack animation and orders his to cast shockwave. so its looks really kool.
But, i know that u want it by pressing A. u could make a spell that replayses the Attack icon from a reg unit and put the new spell ther with the same icon and text. and order him to do the same thing as the UP arrow. do u get it? if i had to ill try make it for u. here is the 2D map that u might wana c.

i hope that its the right map! :>
07-28-2004, 01:35 AM#4
Firestrider
Well I dont know if anyone used the diagonals for the arrow keys, don't know if its possible. OK if you select the unit to look at items/skills then you can move it with the mouse and i dont want that. I want to move the unit with the arrow keys the whole time. You learn skills by finding certain items, not by leveling up. I dont want levels at all really. You dont choose the skills at the beginning. For using skills or items you press the hot keys for the skill/item.

For melee attacking you press the A button to attack, you dont have to select a target to attack, you can attack air if you press the A button, now if theres a target enemy unit / destructible in the acquisiton range I want the hero to attack whichever it is facing. The hero has one attack animation. When the hero attacks a enemy successfully it stuns it for a very short time to acknowledge that you hit it, showing the damage in a red floating text above the enemy unit.
07-30-2004, 06:47 AM#5
Firestrider
Heres what I have so far for the arrow keys trigger, but my hero stutters when you hold down the key and I dont know how to do the diagonals


SetPlayerhero
Events
Map initialization
Conditions
Actions
Set playerhero = Arthas (wielding Frostmourne) 0000 <gen>
Camera - Lock camera target for Player 1 (Red) to playerhero, offset by (0.00, 0.00) using Default rotation


MoveUp
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Set movement = 1
For each key right=2, left=3, down=4


MoveOrder
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (movement Equal to 0) then do (Unit - Order playerhero to Stop) else do (Do nothing)
If (movement Equal to 1) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (0.00, 100.00))) else do (Do nothing)
If (movement Equal to 2) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (100.00, 0.00))) else do (Do nothing)
If (movement Equal to 3) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (-100.00, 0.00))) else do (Do nothing)
If (movement Equal to 4) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (0.00, -100.00))) else do (Do nothing)
If (movement Equal to 5) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (50.00, 50.00))) else do (Do nothing)
If (movement Equal to 6) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (50.00, -50.00))) else do (Do nothing)
If (movement Equal to 7) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (-50.00, 50.00))) else do (Do nothing)
If (movement Equal to 8) then do (Unit - Order playerhero to Move To ((Position of playerhero) offset by (-50.00, -50.00))) else do (Do nothing)