| 11-09-2002, 04:11 PM | #1 |
Guest | I have this map I'm working on. It's a 2-player island-style map, with both players starting out on the same island separtated by a narrow isthmus with a trigger-generated random mine field accross it. It's set up so that the mines are relaid after a short ammount of time. The idea was that this would give players something to think about before they go barging straight into the enemy town, pitting the temptation to charge across the minefield against a longer fly-arround route over potentially drake-infested waters (don't ask). The problem is, the melee ai doesn't seem to get it, and only goes straight accross the mines, usually without doing anything to minimize the damage. It's depressing to watch. While I don't need to give the ai the ability to reason, I at least want to fake it so that it looks like it might occasionally know better . Does anyone know of a way to tell the ai to cancel a land attack and instead go for an air route? Do I have to re-write the entire attacking scripts? I don't want to have to do that... |
