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"Zelda III"-like travel between two realities

07-28-2004, 01:33 AM#1
_biO_
You probably all know "Zelda: A Link To The Past": at some point in the game you are able two travel between the Dark and the Light World. The terrain of these worlds is nearly identical, but everything else changes...

I wondered if this is possible in a wc3 map, played around a bit and got it working after a while. The transition is seamlessly, the effect is cool and it works in multiplayer games... thought i'll share this with you :)

You'll need WEU to open the map though...

if there's demand, i'll do some explaining.


Expect to see this in my next project :D
07-29-2004, 06:43 PM#2
_biO_
guys .... i'm fishing for compliments here...

..... great, now you made me look pathetic.... damn you..


seriously... i'd like to get some feedback... or is this so ordinary that it is not worth any comment? o_O
07-29-2004, 06:53 PM#3
DisabledJew
I didn't dl it or anything, nor have I played Zelda 3. But the terrain being the same cept everything else changes isn't really that hard I don't think. Divide the map into 2 parts. and when unit enters region, transport to other part of map. Is there something I am missing?
07-29-2004, 07:07 PM#4
SilverFyre
Is your avatar.... a JPEG image? Did I get it? ...

Heh, anyway... Bio, are you talking about doing it EXACTLY like the zelda games? Like, using triggers or something to change the entire map?
07-29-2004, 08:03 PM#5
_biO_
Quote:
Originally Posted by AnusLazer
I didn't dl it or anything, nor have I played Zelda 3. But the terrain being the same cept everything else changes isn't really that hard I don't think. Divide the map into 2 parts. and when unit enters region, transport to other part of map. Is there something I am missing?

that's it, essentially... its the details that make it special (in my opinion).. the way its done... or maybe its just me being too happy with the endresult :)
07-29-2004, 08:10 PM#6
_biO_
Quote:
Originally Posted by SilverFyre
are you talking about doing it EXACTLY like the zelda games?

pretty much... just add the original sound and imagine the full screen special effect morph thingie.... ;)
07-29-2004, 10:54 PM#7
pLaGuE
I think its fine.
Do you want to craft a funmap with me, bio?
07-30-2004, 09:06 AM#8
logik
i love the alternate reality thing... i find it brilliant, can you tell me how, and what triggers you usedto make such a system... i dont hav WEU
07-30-2004, 12:37 PM#9
Anitarf
Logik, there's a trigger contest on this (link in my sig), and I'm participating, so I can't tell you how I'm doing it, but wait untill the contest finishes and you'll probably have some maps to look at (well, at least one :) ).
07-30-2004, 01:33 PM#10
_biO_
Quote:
Originally Posted by logik
i love the alternate reality thing... i find it brilliant, can you tell me how, and what triggers you usedto make such a system... i dont hav WEU

get it here ... its really useful..
07-30-2004, 01:48 PM#11
_biO_
Quote:
Originally Posted by Anitarf
Logik, there's a trigger contest on this (link in my sig), and I'm participating, so I can't tell you how I'm doing it, but wait untill the contest finishes and you'll probably have some maps to look at (well, at least one :) ).

didnt see that.... wasnt trying to participate with this

the contest's goals can be archieved in a much better manner anyway, i guess
07-30-2004, 01:52 PM#12
logik
dont worry. i had a hunch you either did seperate sections or use a trigger to edit each and every bit of terrain...

but i got WEU and had a look - and good job ay?

i might something along those lines.