| 07-28-2004, 02:28 PM | #1 |
ok, i downloaded the kmk importer from this site, and useing gmax, I imported the blood mage, it worked fine, so i wanted to make some custom animations for him, so i played his current animations, and i discovered an error, nothin comes up closeing or freezing Gmax, but when the model gets to any animation besides the stand animation, the model complete freaks out, its body parts go flying everywhere, becoming jus a huge mess of pink shapes, when i tried changing the animations i discovered that the model has no bones, the must have been an error with the importer or somthing, because i tried this with some more models and the same thing happened; all the animations screwed up [except for stand] and none of the models has bones, WHAT HAPPENED????? ![]() |
| 07-28-2004, 04:37 PM | #2 |
You can not import animations with KMK's ImpExp Script. When you are importing the model make sure you selected Static and turned Bone Rotation off as well. |
