| 07-28-2004, 07:48 PM | #1 |
I Can Not Figure It Out I Think I Have Most Of It Can Some Just Lay It Out To Me? :( |
| 07-29-2004, 12:48 PM | #2 |
well im guessing that u want the monsters to respawn when they are dead so you should do unit dies Events Unit - A unit Dies Conditions (Owner of (Dying unit)) Equal to Player 1 (Red) Actions Wait 10.00 seconds Unit - Create 1 (Unit-type of (Dying unit)) for (Picked player) at (Position of (Dying unit)) facing Default building facing degrees this is only for respawning units... hope this is waht u needed |
| 07-29-2004, 01:48 PM | #3 |
Only before creating a new unit remove the dead one. |
| 07-29-2004, 03:26 PM | #4 |
yup forgot about that 1 |
| 07-29-2004, 06:58 PM | #5 |
ok first i want it for if nutral hostile dies, it will respawn at a location like dark lineage... not at the corpse |
| 07-29-2004, 09:06 PM | #6 |
y dont u do it ur self i gave u the basic so y dont u edit it.. lazy b!t*h |
| 07-29-2004, 10:11 PM | #7 | |
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Seriously, you'll never create a map if you can't work off that simplistic trigger that he gave you. |
| 07-29-2004, 10:40 PM | #8 |
Respawning at the birth location of a creature is much more dificult then at where the creature died. It's also much more difficult if you chose to remain memory leak free. (Hint, your trigger leaks). The contest which was done recently should give you a good idea as to what you need to do. (I.e. COPY AND PASTE the THREE WHOLE TRIGGERS AND BE dumbfounded at how good they are) |
| 07-29-2004, 10:59 PM | #9 | |
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i need all three? i have 2 of em but it says like error when i try to test or so and it disables em |
| 07-29-2004, 11:00 PM | #10 |
i just copyed text do igota copy the trigg? not the text? (text i mean jass script) EDIT: i copyed em all and theres about 176 compiled errors y? weeadar? |
| 07-29-2004, 11:39 PM | #11 |
delete the triggers and close worldedit. (You must close worldedit). Now open the maps again copy over the category with the triggers in the order they appear. Then save your map. You may get compile errors close worldedit and then restart it. Save again you should have no compile errors. |
| 07-29-2004, 11:50 PM | #12 |
| 07-30-2004, 12:27 AM | #13 | |
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| 07-30-2004, 12:54 AM | #14 | |
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hmmm they dont seem to b respawning... is there any way i can change the wait timer? like so its depending on the units level or somthing? cuz wats ur forumla? does it have to do anythin wit the map size? cuz mine is 480x480 thanks lots |
| 07-30-2004, 01:18 AM | #15 |
Did you really need to post the same message 3 times in the trigger forum with a different title? |
