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Rpg Respawning Monsters! Help Plz

07-28-2004, 07:48 PM#1
HomerTheDragoon
I Can Not Figure It Out I Think I Have Most Of It Can Some Just Lay It Out To Me? :(
07-29-2004, 12:48 PM#2
Crimsongg137
well im guessing that u want the monsters to respawn when they are dead so you should do
unit dies
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait 10.00 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for (Picked player) at (Position of (Dying unit)) facing Default building facing degrees

this is only for respawning units... hope this is waht u needed
07-29-2004, 01:48 PM#3
mefist
Only before creating a new unit remove the dead one.
07-29-2004, 03:26 PM#4
Crimsongg137
yup forgot about that 1
07-29-2004, 06:58 PM#5
HomerTheDragoon
ok first i want it for if nutral hostile dies, it will respawn at a location like dark lineage... not at the corpse
07-29-2004, 09:06 PM#6
Crimsongg137
y dont u do it ur self i gave u the basic so y dont u edit it.. lazy b!t*h
07-29-2004, 10:11 PM#7
LucaTurilli
Quote:
Originally Posted by HomerTheDragoon
ok first i want it for if nutral hostile dies, it will respawn at a location like dark lineage... not at the corpse


Seriously, you'll never create a map if you can't work off that simplistic trigger that he gave you.
07-29-2004, 10:40 PM#8
weaaddar
Respawning at the birth location of a creature is much more dificult then at where the creature died. It's also much more difficult if you chose to remain memory leak free. (Hint, your trigger leaks). The contest which was done recently should give you a good idea as to what you need to do. (I.e. COPY AND PASTE the THREE WHOLE TRIGGERS AND BE dumbfounded at how good they are)
07-29-2004, 10:59 PM#9
HomerTheDragoon
Quote:
Originally Posted by weaaddar
Respawning at the birth location of a creature is much more dificult then at where the creature died. It's also much more difficult if you chose to remain memory leak free. (Hint, your trigger leaks). The contest which was done recently should give you a good idea as to what you need to do. (I.e. COPY AND PASTE the THREE WHOLE TRIGGERS AND BE dumbfounded at how good they are)

i need all three?
i have 2 of em
but it says like error when i try to test or so and it disables em
07-29-2004, 11:00 PM#10
HomerTheDragoon
i just copyed text do igota copy the trigg? not the text?
(text i mean jass script)

EDIT:
i copyed em all and theres about 176 compiled errors y? weeadar?
07-29-2004, 11:39 PM#11
weaaddar
delete the triggers and close worldedit. (You must close worldedit). Now open the maps again copy over the category with the triggers in the order they appear. Then save your map. You may get compile errors close worldedit and then restart it.

Save again you should have no compile errors.
07-29-2004, 11:50 PM#12
Vexorian
http://www.wc3campaigns.com/showthread.php?t=60961
07-30-2004, 12:27 AM#13
HomerTheDragoon
Quote:
Originally Posted by weaaddar
delete the triggers and close worldedit. (You must close worldedit). Now open the maps again copy over the category with the triggers in the order they appear. Then save your map. You may get compile errors close worldedit and then restart it.

Save again you should have no compile errors.
THANKS MAN ILL GIVE U CREDIT FOR RESPAWNING
07-30-2004, 12:54 AM#14
HomerTheDragoon
Quote:
Originally Posted by HomerTheDragoon
THANKS MAN ILL GIVE U CREDIT FOR RESPAWNING

hmmm they dont seem to b respawning... is there any way i can change the wait timer? like so its depending on the units level or somthing? cuz wats ur forumla? does it have to do anythin wit the map size? cuz mine is 480x480

thanks lots
07-30-2004, 01:18 AM#15
Dark_Uber
Did you really need to post the same message 3 times in the trigger forum with a different title?