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Honestly Random Number...?

07-29-2004, 02:18 AM#1
Eeporgorg
I noticed that in the function "Random Integer Between X and X", The random number is predecided in the World Editor, Thus not being honestly random. I want to spawn a jumble of units in a random point each different game, but random integer does not help. I tried something like this, but random integer made it choose the same one each time:
Code:
Events
Time Elapsed is 0.04 Seconds
Conditions
Actions 
If RandIntSpawn--------My Random Integer Variable------ is equal to 1, then run trigger Spawn 1
If RandIntSpawn is equal to 2, then run Spawn 2


Etc, Etc


Can anyone guide me to an honestly random way of doing this?
07-29-2004, 03:21 AM#2
HomerTheDragoon
its cuz every time u tell to do random number it pick one number if u did it again it would be a different number plus its a 50/50 chance do this
every 2 second set random int to 1 through 2
so evey 2 second it will b a new number but since its a 50/50 chance u might get the same number 2 times in a row or so
07-29-2004, 03:25 AM#3
Cubasis
heh :)

This issue should be added to one of the FAQs, as not only is it a pretty embarrassing issue, but it's also a pretty common issue, i've actually seen 4 threads like this just lately.

WC3 is fully capable at producing random numbers. The reason why you don't get honest randomity, is that .... you're using a feature of WE's to allways use the same random numbers each time you "test" your map using the test-map feature. Disable that feature in WE configures to get your "honest" randomity :). Note that if you run your map in WC3, the normal way, it will always be random.

~Cubasis
07-29-2004, 03:34 AM#4
Eeporgorg
Quote:
Originally Posted by Cubasis
heh :)

This issue should be added to one of the FAQs, as not only is it a pretty embarrassing issue, but it's also a pretty common issue, i've actually seen 4 threads like this just lately.

WC3 is fully capable at producing random numbers. The reason why you don't get honest randomity, is that .... you're using a feature of WE's to allways use the same random numbers each time you "test" your map using the test-map feature. Disable that feature in WE configures to get your "honest" randomity :). Note that if you run your map in WC3, the normal way, it will always be random.

~Cubasis
My name is Eeporgorg and I approve of your message.

<_<

Thanks a lot! Does that also work with "Random Point In Location"?