HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

visibility question

07-29-2004, 10:59 PM#1
ChaoZzZ
i use a cinematic as a intro. using letterbox mode. than i create a visibilty modefier.
something like this (no copy)

time elapsed = 0.5 sec
action = lbox mode.
disable user cntrl.
create a enabled visibilty modefier emitting visibility acros entire map area.
blablacinematicbla
enable userctrl
lbox mode off
disable last created visibilty modefier.
create a enabled visibilty modefier emitting black mask across entire map area
wait 0.01 seconds
disable last created visibility modefier.

but when i cn see minimap again it isnt black its fogged. so i can see everything exept units :( even waygate to secret and path to it! i want it to be like in the campaigns that the minimap is black.

btw how to set creep camps off? the dots where creeps are?
-tx
07-29-2004, 11:42 PM#2
th15
You should use "Disable last created visibility modifier". Other triggers (or this same one) may interfere with that reference. You'll have to assign the modifier to a variable then disable the modifier again using that variable.

I'm assuming that this trigger runs for a number of players right now. If that's true, then what's happening is that the LAST palyer will have his visibility disabled, but the rest wont.
07-31-2004, 07:32 AM#3
ChaoZzZ
wont work. i got variable visibility wich gets disabled than i make black mask disable but minimap is stilled fogged and so is the lvl
07-31-2004, 07:43 AM#4
Pheonix-IV
why not simply do "Cinematic - Cinematic Mode on\off"
07-31-2004, 11:18 AM#5
th15
Oh crap. In my first post I meant to say that 'You SHOULDN'T use "Disable last created visibility modifier".'

Try changing that.
07-31-2004, 11:31 AM#6
Pheonix-IV
my way is faster, 100% garenteed, and requires less triggers.
07-31-2004, 11:40 AM#7
th15
I think he's got a problem with LOS generating regions though. Toggling cinematic mode won't do diddly about visibility regions :)

Edit: Oh, didn't know cinematic mode did that.
07-31-2004, 12:47 PM#8
[Death]
If you turn Cinematic Mode on, a visibility modifier is placed on the whole map, so you can, well, see the whole map in the cinematic mode.
When you turn it off, the visibility modifier is removed, and the minimap will remain as normal. Same with the game screen.
07-31-2004, 05:48 PM#9
ChaoZzZ
it doessntt. it becomes fog of war so that i can scroll over map seeing structures and doodads and the way. same on minimap! i want it all to be pitchblack :( ill just try removing all the custum visibility modefiers and just let cinematic mode go and stop
07-31-2004, 06:04 PM#10
[Death]
Delete ALL the cinematic triggers you use for the cinematic turning on thing, and replace it with Turn Cinematic Mode on.

All you need is:

The Trigger
Events
Map initialization (or some other event)
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
'blablacinematicblabla'
Cinematic - Turn cinematic mode Off for (All players)