| 07-30-2004, 02:10 AM | #1 |
I wasn't sure whether to post this here or in the Terrain forum, but It's not directly terrain related. Okay, why is it that doodads sometime vanish completely at odd camera angles, but at very similar angles reappear, I mean, one degree of rotation, with all other camera settings the same, I don't get what causes it, but it seems to happen more often with scaled up doodads. |
| 07-30-2004, 06:27 AM | #2 |
Possibly it stops rendering the doodad because the origin (read: centre) of the doodad is out of the camera view cone. You really shouldn't size up doodads THAT big, the 3d engine isn't built to handle it. |
| 07-30-2004, 04:30 PM | #3 |
I don't think that is it, because the center of the doodad is on the screen at all instanses, But, I change the angle a little and it dissapears, I'm pretty sure the Doodad's origin is on the screen at all times. |
