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I need some input about a project of mine

11-10-2002, 05:31 AM#1
Targash
RPG Engine

Im currently working on a RPG engine based upon the #world# of D&D.
Its nothing like the mod.
But this is how it goes
You can choose from these races(which can be changed by the mapmaker)
  • Humans
  • Elves
  • Dwarfs
  • Halfling
  • Orcs
And character types are as follows different for each race
the mapmaker can change which units to use
  • Warrior
  • Knight
  • Thief
  • Assasin
  • Wizard
  • Spellcreator
  • Hunter
  • Blacksmith
Female and male character will also be implemented
Your max reach is lvl 100 (kind of)
With statpoints
There will be potion mix system and blacksmith system
Where the mapmaker will create his/her own combos
Im currently looking into the possibility of making a small program
with a wizard that creates the jass-file to be inserted into the map which it would also do.
The project is kind of big

So why do i post this well i want too see if there is any interest in this kind of engine.
And if there are things that people would like too see.
So what do YOU think?
11-10-2002, 06:04 AM#2
Ari
Quote:
Im currently looking into the possibility of making a small program with a wizard that creates the jass-file to be inserted into the map which it would also do.


In my warcraft tactics map, I've run into a similar issue with inserting tables of items and stats. I discovered that visual basic running out of excel is fairly useful in creating lists of similar things that can easily be inserted back in as custom text:

if (Trig_Get_unit_stats_sorceress()) then
set udg_Unit_level_1_HP[udg_Count] = 62
set udg_Unit_level_1_MP[udg_Count] = 20

etc, etc

The strength in this system is that you can create an excel spreadsheet with your various stats for each unit, and then run a macro (really a visual basic program) to convert that list of stats into jass language.
11-10-2002, 05:02 PM#3
Targash
ok i'll look into that
11-16-2002, 05:24 AM#4
Thunder-Hunter
Cool. That could be useful in my RPG - Mage Craft