| 11-10-2002, 05:31 AM | #1 |
RPG Engine Im currently working on a RPG engine based upon the #world# of D&D. Its nothing like the mod. But this is how it goes You can choose from these races(which can be changed by the mapmaker)
the mapmaker can change which units to use
Your max reach is lvl 100 (kind of) With statpoints There will be potion mix system and blacksmith system Where the mapmaker will create his/her own combos Im currently looking into the possibility of making a small program with a wizard that creates the jass-file to be inserted into the map which it would also do. The project is kind of big So why do i post this well i want too see if there is any interest in this kind of engine. And if there are things that people would like too see. So what do YOU think? |
| 11-10-2002, 06:04 AM | #2 | |
Quote:
In my warcraft tactics map, I've run into a similar issue with inserting tables of items and stats. I discovered that visual basic running out of excel is fairly useful in creating lists of similar things that can easily be inserted back in as custom text: if (Trig_Get_unit_stats_sorceress()) then set udg_Unit_level_1_HP[udg_Count] = 62 set udg_Unit_level_1_MP[udg_Count] = 20 etc, etc The strength in this system is that you can create an excel spreadsheet with your various stats for each unit, and then run a macro (really a visual basic program) to convert that list of stats into jass language. |
| 11-10-2002, 05:02 PM | #3 |
ok i'll look into that |
| 11-16-2002, 05:24 AM | #4 |
Cool. That could be useful in my RPG - Mage Craft |
