| 11-10-2002, 08:16 AM | #1 |
Okiday, in my RPG, there's a food system I've compiled in which a player uses cheese to remove hunger (A variable). Hunger reduces movement speed and eventually kills the hero, so a player must use cheese to remove hunger. Basically, I want it so a player clicks the cheese item (when in inventory), and it dissapears and reduces hunger. I can do all of this fine, but it seems that the item *has* to have some kind of ability. So, I have to give my cheese a healing property or something. And although you can undo the healing with triggers, you can no longer use cheese when on full health. So... is there some way I can make it so you click the cheese item, it dissapears, and just removes hunger, nothing else? Nevermind! I just saw a great tut on this site on how to do it. |
| 11-13-2002, 06:36 AM | #2 |
well great idea anyways... |
| 11-13-2002, 11:09 AM | #3 |
Guest | You could just give it a summon furbolg effect and add a separate trigger that looks something like E: An unit owner by player x is summoned C: Unit type of (summoned unit) equal to Furbolg A: Remove (summoned unit) |
