| 07-31-2004, 11:16 AM | #1 |
I know working with destructible events is kinda wonky, but I thought that using Code:
Trigger - Add to Tree killed <gen> the event (Destructible - (Target destructible of ability being cast) dies) would work. As it is, the "Tree Killed <gen>" trigger is never fired. Does anyone know what's up? |
| 07-31-2004, 01:43 PM | #2 | |
Quote:
what you want do??? i dont get it :\ |
| 07-31-2004, 02:02 PM | #3 |
I want something to happen when a tree targeted by the Night Elf Huntress's Sentinel spell dies. |
| 07-31-2004, 05:19 PM | #4 |
You can add the tree in the veriable. And specifi a veriale in the event. |
| 07-31-2004, 06:02 PM | #5 |
That's what I'm doing (or atl east have tried doing) and the 2nd trigger still never fires. |
| 08-01-2004, 02:00 AM | #6 |
You have the "Unit finishes casting ability" and "Ability equal to HuntressOwlAbilityThingName" right? If so, maybe you should try making the event a generic "A destructable dies" and adding a condition instead, like "Dying destructable is equal to Target destructable of ability being cast". |
| 08-01-2004, 02:32 AM | #7 |
I'd like to do that but there's no such event since the game can only track 64 destructibles at a time. |
