HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Specific destructible events

07-31-2004, 11:16 AM#1
th15
I know working with destructible events is kinda wonky, but I thought that using
Code:
Trigger - Add to Tree killed <gen> the event (Destructible - (Target destructible of ability being cast) dies)

would work. As it is, the "Tree Killed <gen>" trigger is never fired. Does anyone know what's up?
07-31-2004, 01:43 PM#2
Arohk
Quote:
Originally Posted by th15
I know working with destructible events is kinda wonky, but I thought that using
Code:
Trigger - Add to Tree killed <gen> the event (Destructible - (Target destructible of ability being cast) dies)

would work. As it is, the "Tree Killed <gen>" trigger is never fired. Does anyone know what's up?

what you want do???
i dont get it :\
07-31-2004, 02:02 PM#3
th15
I want something to happen when a tree targeted by the Night Elf Huntress's Sentinel spell dies.
07-31-2004, 05:19 PM#4
mefist
You can add the tree in the veriable. And specifi a veriale in the event.
07-31-2004, 06:02 PM#5
th15
That's what I'm doing (or atl east have tried doing) and the 2nd trigger still never fires.
08-01-2004, 02:00 AM#6
Shimrra
You have the "Unit finishes casting ability" and "Ability equal to HuntressOwlAbilityThingName" right? If so, maybe you should try making the event a generic "A destructable dies" and adding a condition instead, like "Dying destructable is equal to Target destructable of ability being cast".
08-01-2004, 02:32 AM#7
th15
I'd like to do that but there's no such event since the game can only track 64 destructibles at a time.