| 07-31-2004, 04:59 PM | #1 |
Just a question about 'Playable Map Area'. What does this include/exclude? I know that if you make a map 256x256, only 244x244 can be played in. So theres part of it. Does playable map area also include water? What about boundries? If you have a large forest, is between the trees included as the playable map area. The reason I'm asking is because on my map there's a 14% chance a certain item will be spawned in the playable map area. It is always out in the open. It has never been NEAR any boundrys, in any water, or in the middle of my forest. Just curious, thats all. |
| 07-31-2004, 06:14 PM | #2 |
I believe it includes all areas not covered by boundary. The reason your item doesn't spawn in water is that items cannot be placed in water. Your item generation trigger creates the item at the closest pathable spot if the random location generated is over water. The same is true with ground units (hence the weird placing when using the "move unit to position instantly" trigger action sometimes). |
| 07-31-2004, 07:11 PM | #3 |
Playable map area is the entire map, great thing about it is assigning variables or special effects to units that spawn, unit enters playable map area, equal to type, creat Special FX, it will never happen twice to the same unit, because they can never leave the playable map area, even if they are moved istantly. |
| 08-01-2004, 11:53 AM | #4 |
what you can do is make a series of regions, then make it select a region at random... using a random integer... and create an item in a random spot. |
| 08-01-2004, 05:12 PM | #5 |
Playable Map Area includes all areas covered by boundary, except those outside the camera boundries. |
