HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

2 questions about skinning!!!

07-31-2004, 08:27 PM#1
Cold_raider
1: i have made a model with 3d studio max 5 and i want it skinned, how????
2: when i import the model what path shall the skin have????

thx for the help

Cold_raider
08-01-2004, 10:11 AM#2
Cold_raider
plz help i really need it :( :( :(
08-01-2004, 02:00 PM#3
Oinkerwinkle
Quote:
Originally Posted by Cold_raider
1: i have made a model with 3d studio max 5 and i want it skinned, how????
Do you already know about unwrapping? If not search for a tutorial on it or look in the art tools documentation. To make the actual skin, you'll need Photoshop, PSP, or some other image editing program. You need to save it as a TGA. To assign it, go to the material editor (M), change the box that says Standard to Warcraft III by clicking on it and picking from a list, open up the 'Maps' rollout, click the button next to 'Diffuse', choose 'Bitmap', and browse to select your TGA.
Quote:
Originally Posted by Cold_raider
2: when i import the model what path shall the skin have????
It will have no directories by default. For example, if your TGA was named Blob.TGA, then you would import Blob.BLP (which would be generated when you exported), to the map with no path (just remove wc3mapimported\).
08-01-2004, 04:11 PM#4
Cold_raider
2 i got thx but 1 i don't understand exatly maybe u can explain better

Edit: i got photoshop 7,0 and i know how to skin but not how to get the skin of the model
08-01-2004, 04:23 PM#5
Oinkerwinkle
You'll have to explain what you don't understand about it.
08-01-2004, 05:48 PM#6
Cold_raider
okay i looked in the documentation blabla and i looked it up but it don't says anything about how the skin look's like so i can see the skin like when i edit a normal wc3 tft skin.
i don't know what to edit.. anyways i know how to import the skin when i have made it.
exept i don't know how to make geometry (must be a stupid question)
08-01-2004, 06:00 PM#7
elite_master
if the skin is for a custom mdl u need to unwrap the skin witch is import the model in a program the makes a skin for the mdl then get someone to skin it or skin it ur self or if its for a mdl that was already in wc3 that was made by blizzard u can go to the tool section and get the wc3image extractor and extract the skin and the path will be the directory from were u got it from
08-01-2004, 07:00 PM#8
Cold_raider
it is when i have made a model and i want to skin it then i don't know how to get the model unwrapped
08-01-2004, 10:47 PM#9
koolchaos
I had the same problem earlier. Check out my thread. I got a lot of questions answered there, but I still need a few more.
08-01-2004, 11:04 PM#10
iron_warrior
The path for your skin (.blp) when its finished will be
whateveryoucalled yourTGAfile.blp. For example. If your TGA was called biff.tga, then the new skin would be biff.blp
08-02-2004, 10:06 AM#11
Cold_raider
ok i figured it out thx alot for all your help :D