| 07-31-2004, 08:27 PM | #1 |
1: i have made a model with 3d studio max 5 and i want it skinned, how???? 2: when i import the model what path shall the skin have???? thx for the help Cold_raider |
| 08-01-2004, 10:11 AM | #2 |
plz help i really need it :( :( :( |
| 08-01-2004, 02:00 PM | #3 | ||
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| 08-01-2004, 04:11 PM | #4 |
2 i got thx but 1 i don't understand exatly maybe u can explain better Edit: i got photoshop 7,0 and i know how to skin but not how to get the skin of the model |
| 08-01-2004, 04:23 PM | #5 |
You'll have to explain what you don't understand about it. |
| 08-01-2004, 05:48 PM | #6 |
okay i looked in the documentation blabla and i looked it up but it don't says anything about how the skin look's like so i can see the skin like when i edit a normal wc3 tft skin. i don't know what to edit.. anyways i know how to import the skin when i have made it. exept i don't know how to make geometry (must be a stupid question) |
| 08-01-2004, 06:00 PM | #7 |
if the skin is for a custom mdl u need to unwrap the skin witch is import the model in a program the makes a skin for the mdl then get someone to skin it or skin it ur self or if its for a mdl that was already in wc3 that was made by blizzard u can go to the tool section and get the wc3image extractor and extract the skin and the path will be the directory from were u got it from |
| 08-01-2004, 07:00 PM | #8 |
it is when i have made a model and i want to skin it then i don't know how to get the model unwrapped |
| 08-01-2004, 10:47 PM | #9 |
I had the same problem earlier. Check out my thread. I got a lot of questions answered there, but I still need a few more. |
| 08-01-2004, 11:04 PM | #10 |
The path for your skin (.blp) when its finished will be whateveryoucalled yourTGAfile.blp. For example. If your TGA was called biff.tga, then the new skin would be biff.blp |
| 08-02-2004, 10:06 AM | #11 |
ok i figured it out thx alot for all your help :D |
