| 07-31-2004, 11:31 PM | #1 |
Read bottem first please. Dwarf; Technological know how: (all dwarves can use science, they may use magic as well items as well but at a penalty) Elf; Elven Life: (all elves have ankh like items that revives them upon death, additionally elves can use any magic but not science) Don't worry all races can be revived, elves just happen to be able to revive on the spot. If said attacker has enough power to kill the elf again before this skill recharges then elf must be revived like a normal race. Gnomes; Ingenuity (Gnomes can repair any mechanical unit, gnomes get the advantage of being able continuously upgrade mechanical units) Basically everytime a gnome repairs a mechanical unit it gains +1 dmg for every 100 hp repaired, and +1 armor for every 500 hp repaired. Goblin; Greed is Good (Goblins gain double gold for killing monsters, items cost half price to goblins. Goblins get 100% trade off between selling at buying items) in other words they can buy an item and sell it for the same price. Half-Elf; Best of Both Curse (half elves can use any class, and can use any magic. half elves have a 2% chance that elf or human neutral passive units, with the exception of shops, will attack them.) You cannot attack guards back, the only way to stop them from attacking you is to leave the city for a day. Half-Orc; Pain inspired rage. (Orcs attack 50% faster and move 50% faster at 10% hp. Additionally orcs have a 2% chance to attack 25% faster and move 10% faster for every 100 dmg) Half-Ogre; Knowledge of the Ancients (Ogres can use any item, ogres gain +1 dmg and +1 armor for every 500 dmg they take.) Human; Tricks of the trade (Humans can learn any class, they have the capacity to use any item, although they are restricted once they choose a class) Kender; Immune to Fear, Light step (Kender are immune to any negative buffs and auras, kender are invisible until they attack or cast spells. Kender have a 10% chance to be stunned for a day if they use pickpocket in a city.) Skaven; Sea rat protection (Skaven protect their kin, attacking a skaven near other skaven will cause them to help. Skaven generate a screeching wail when they hit 10% health causing those around to attack 50% slower and move 20% slower) This includes friendly units. Female; All females gain flaunt, and Fake tears (Flaunt reduces nearby units attack dmg by 5% and armor by 10%. Fake tears causes any units who hit a female to attack 20% slower and do 10% less dmg.) Females lose flaunt if they wear armor, fake tears is dispelled if the female attacks. ------------------------------ All of the units there have those special editor suffixes(females have female human or female elf suffixes), I need to find a way to tie all of these with a specific race because different races can have different classes. Alot of these I can do with spells so don't worry about those. The things that happen randomly or the 1% chance etc type thing and the +1 armor/dmg for repair and dmg taken I need help with. Any help at all is great thanks! |
| 08-01-2004, 01:28 AM | #2 |
First, I have two comments: Dwarves are usually skilled at battle instead of science, which is a gnome specialty. Also, if females have special abilities, males should too, such as extra strength, because males are naturally stronger. Also, flaunt ans such should only work on certain races, for example, an evil Lich isn't going to strike any less intensely because his opponant seems sad; in fact, he'll likely hit harder. Those are just my opinions, follow them or ignore them as you see fit. As for your abilities:
I hope this helps! |
| 08-06-2004, 12:10 AM | #3 |
K thank you, the gnome/dwarf thing dwarfs make useful inventions gnomes make crazy ones. So the dwarves can use guns and other such technological items (tesla coils and the works). Gnomes make giant machines. |
| 08-09-2004, 06:24 PM | #4 |
Can someone explain to me how to make save and load triggers? I had a tutorial but around half way through it I got lost. I need to save the xp of a hero, the agil stren and intel, the gold, the lumber, the position, and the items (do I have to make a trigger for every item?) |
