| 08-02-2004, 01:10 AM | #1 |
Hello Peoples, I am a total noob at the campaign editor and I was wondering how would you convert gold to kills. I want to make a deathmatch type of mabob just to let me learn the editor and I want it so that everytime a players units gets a kill it gives that player X amount of gold. I have looked through all of the unit events and haven't found didely. Thanks for the help, Andrew |
| 08-02-2004, 01:47 AM | #2 | |
Quote:
Event Unit dies Condition none Event (do an if then else for each player) If Unit type of dying unit equal to footman Owner of killing unit equal to Player1(red) then player add 10 gold to player1(red)'s current gold else do nothing DO this for each player, just the if then else, in the same trigger, but change the player. You can also do this, which is MUCH easier. event Time elapse 0.00 seconds condition none action set player flag for player1(red) to gives bounty set player flag for player2(blue) to gives bounty etc.... for all the players not sure the exact wording of it though. |
