| 08-02-2004, 01:49 AM | #1 |
Hi im trying to create a function that can store a player in the game cache but when ever i do it right (i think i did) the WE crashes as i save with the GetStoredPlayer function in the map. Custom Script: Code:
StorePlayer takes gamecache cache, string key, string missionKey, player value returns nothing GetStoredPlayer takes string key, string missionKey, gamecache cache returns player is there something that im doing wrong or can the WE just not handle this, if so tell me why and how to fix it Thanks [ Beta_Tester ] |
| 08-02-2004, 02:19 AM | #2 |
hmmm try using the return bug Code:
function P2I takes player p returns integer return p return 0 endfunction function I2P takes integer x returns player return x return null endfunction call StoreInteger(udg_gamecache, "category", "label", P2I(GetTriggerPlayer())) will save a player I2P(GetStoredInteger(udg_gamecache,"category","label")) will return a player you could even make a function like function GetStoredPlayer2 takes gamecache x, string category, string label returns player return GetStoredInteger(x,category,label) return null endfunction hope this helps |
| 08-02-2004, 06:13 AM | #3 | |
Quote:
Check my tutorial here |
