| 08-02-2004, 02:40 AM | #1 |
I have a multiboard that is keeping track of the level number in a maze. I'm doing this through a variable named Level_Number. Every time a level is completed I add 1 to Level_Number and run a trigger to update the multiboard but for some reason everytime it updates the level number on the multiboard turns blank... Here is what I'm using: My first trigger excerpt is when I complete a level: Set Level_Number = (Level_Number + 1) Trigger - Run Update Multiboard <gen> (ignoring conditions) This is the Update Multiboard trigger: Update Multiboard Events Conditions Actions Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to (( + (String(Level_Number))) + /16) Multiboard - Set the color for (Last created multiboard) item in column 2, row 3 to (100.00%, 100.00%, 100.00%) with 0.00% transparency Anyone know what's not working right? I added the second action to try to make it white again but that did not work either... and the part in dark red is adding space to center it with another multiboard value. Any help would be aprectiated. |
| 08-02-2004, 03:00 AM | #2 |
Dont use Last Created Multiboard unless it is in a trigger where you create a multiboard in an action before. Set you multiboard to a variable and use the variable name in this trigger. I dont know if this will fix your problem, but it is something you should do anyway. |
| 08-02-2004, 08:28 PM | #3 |
Hmm...well that didn't work, but now that I think about it there is something else that is stranger... although the update multiboard trigger is used for every level complete it never works except for when someone completes my 4th level. Then for some reason the EXACT SAME TRIGGER works... |
| 08-17-2004, 09:24 AM | #4 |
well is when all units die of a player like in regular mauls? then you have to use the Code:
event player()s food becomes egual to 0 actions set level_number level_number+1 and i dunno if you have a timer for stariting all levels rhen just start the timmers here then just run the name update it should work :) |
