| 11-10-2002, 04:48 PM | #1 |
Is there a way to move someting a distance not instantly but instead sweeping from where it orginally was to where you want it to move? |
| 11-10-2002, 05:48 PM | #2 |
[glow=stregnth]What do you mean by "sweeping"? Making it move faster? Making it walk? I should know this, but i'm clueless.[/glow] |
| 11-10-2002, 05:48 PM | #3 |
hm...you can make a trigger that moves the unit a little distance every 0.01 sec, and it will look like its sweeping i think... |
| 11-10-2002, 05:58 PM | #4 |
I have thougth of that and I am wondering if there are any other ways to do it. Does a trigger executing every 0.01 second cause lag? |
| 11-10-2002, 06:16 PM | #5 |
just use the "unit- issue order targetting a point" order the unit to move to region that's all |
| 11-10-2002, 06:22 PM | #6 |
I didn't ask how you order units I asked how you move units. |
| 11-10-2002, 08:59 PM | #7 | |
Quote:
well, i didn't get it with your saying the unit "sweeping" all the way to the destination, what do you mean by that "sweeping" ? if you want the unit to move by itself (walking or flying) to the destination (not instantly), the only way that i knew of is to ORDER it to "MOVE" |
| 11-10-2002, 10:13 PM | #8 |
Ok, if you want to do it like I did in Insaniteus Cinematics (aka, Grom flying through trees) then the periodic trigger running a move unit instantly to position of (Unit) offset by 70 towards (whatever) degrees is the only way. There is no knockback like in Diablo II, and this was the only way to do it. Periodic triggers don't lag much, unless you have about a million of them running simultaneously. -Insaniteus- |
| 11-11-2002, 02:00 AM | #9 |
Thanks Insaniteus. That answers my question. I was hoping there was a better way to do this. |
