| 08-02-2004, 02:41 PM | #1 |
how can i change the attack damage for a knight in the object editor? i cant find anyoption for that.. plz help! |
| 08-02-2004, 02:51 PM | #2 |
Attack 1 Damage base Attack 1 No. of dice Attack 1 Dice no. of sides Those are teh fields in the unit editor that affect damage. |
| 08-02-2004, 03:33 PM | #3 |
Incidentally, they work like this: <Base Damage> + (<Number of Dice> random numbers between 1 and <Number of Sides>) |
| 08-02-2004, 07:00 PM | #4 |
ok thx for the help.. couldn't they just do: maximal damage and minimum damage |
| 08-02-2004, 07:06 PM | #5 |
the probabilities for getting values between max and min attack values are different, and are based on the dice. I still have to figure out how it works. |
| 08-02-2004, 07:30 PM | #6 | |
Quote:
Pyrus: Did my explanation not make sense to you? |
| 08-02-2004, 07:36 PM | #7 |
Oh, i think i missed it. So is base damage the minimum value? |
| 08-02-2004, 07:42 PM | #8 | |
Quote:
|
| 08-02-2004, 08:21 PM | #9 |
I think that the dice sstem actually originated in Dungeons and Dragons, where, as it was a board game, it needed way to find where in the X - Y damage a character did. This probably carried over to the more modern games. If ou want to be able to set the min\max damage without dealing with as much math, just set the number of sides to one, set base damage to your minimum damage and then set number of dice to the amount you want the maximum damage to be above the minimum. (I.e.: If you want it be do 1 - 5 damage, base damage should be 0 and number of dice should be 5; 0 base damage plus 1 - 5 would leave you with 1 - 5) |
| 08-02-2004, 09:36 PM | #10 | |
Quote:
|
| 08-03-2004, 04:47 PM | #11 |
Ughh... THose things alwas did mess me up. Anyway, its fixed now. Thanks for pointing that out. |
| 08-03-2004, 08:39 PM | #12 | |
Quote:
MinDamage = Base + NumberOfDice MaxDamage = Base + (NumberOfDice x SidesPerDie) Alternately, if you know what you want the min and max vales to be then pick a value for NumberOfDice and do: Base = MinDamage - NumberOfDice SidesPerDie = ((MaxDamage - MinDamage) + NumberOfDice) / NumberOfDice |
