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unit attack damage

08-02-2004, 02:41 PM#1
martingo
how can i change the attack damage for a knight in the object editor? i cant find anyoption for that.. plz help!
08-02-2004, 02:51 PM#2
th15
Attack 1 Damage base
Attack 1 No. of dice
Attack 1 Dice no. of sides

Those are teh fields in the unit editor that affect damage.
08-02-2004, 03:33 PM#3
Heptameron
Incidentally, they work like this:

<Base Damage> + (<Number of Dice> random numbers between 1 and <Number of Sides>)
08-02-2004, 07:00 PM#4
martingo
ok thx for the help.. couldn't they just do:

maximal damage and
minimum damage
08-02-2004, 07:06 PM#5
Pyrus
the probabilities for getting values between max and min attack values are different, and are based on the dice. I still have to figure out how it works.
08-02-2004, 07:30 PM#6
Heptameron
Quote:
Originally Posted by martingo
ok thx for the help.. couldn't they just do:

maximal damage and
minimum damage
That doesn't give enough control for some people. :) Plus this way simplifies upgrades; many upgrades add one to the Number of Dice value.

Pyrus: Did my explanation not make sense to you?
08-02-2004, 07:36 PM#7
Pyrus
Oh, i think i missed it. So is base damage the minimum value?
08-02-2004, 07:42 PM#8
Heptameron
Quote:
Originally Posted by Pyrus
Oh, i think i missed it. So is base damage the minimum value?
The minimum damage is <Base Damage> + <Number of Dice>. Think of it like this: you roll <Number of Dice> dice with <Number of Sides> sides, and add <Base Damage> to the result.
08-02-2004, 08:21 PM#9
Shimrra
I think that the dice sstem actually originated in Dungeons and Dragons, where, as it was a board game, it needed way to find where in the X - Y damage a character did. This probably carried over to the more modern games. If ou want to be able to set the min\max damage without dealing with as much math, just set the number of sides to one, set base damage to your minimum damage and then set number of dice to the amount you want the maximum damage to be above the minimum. (I.e.: If you want it be do 1 - 5 damage, base damage should be 0 and number of dice should be 5; 0 base damage plus 1 - 5 would leave you with 1 - 5)
08-02-2004, 09:36 PM#10
Heptameron
Quote:
1 base damage plus 1 - 4 would leave you with 1 - 5
Erm... 1 base damage plus 1 – 4 is 2 – 5.
08-03-2004, 04:47 PM#11
Shimrra
Ughh... THose things alwas did mess me up. Anyway, its fixed now. Thanks for pointing that out.
08-03-2004, 08:39 PM#12
RaeVanMorlock
Quote:
Originally Posted by Pyrus
Oh, i think i missed it. So is base damage the minimum value?

MinDamage = Base + NumberOfDice
MaxDamage = Base + (NumberOfDice x SidesPerDie)

Alternately, if you know what you want the min and max vales to be then pick a value for NumberOfDice and do:

Base = MinDamage - NumberOfDice
SidesPerDie = ((MaxDamage - MinDamage) + NumberOfDice) / NumberOfDice