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need a cinematic tutorial

11-10-2002, 10:07 PM#1
optica0
Could somebody please point me in the direction of a good basic cinematic tutorial? Or two? Or three?

Thanks!
11-10-2002, 10:21 PM#2
Insaniteus
My map lol. It's unprotected, so just open it up and reverse engineer.

-Insaniteus-
11-11-2002, 02:15 AM#3
Draco
Insaniteus, your map is good and all, but it would probably confuse someone new to cinematic making. they'll probably need to learn some basics first.

You can get Insaniteus's map here
11-11-2002, 09:01 PM#4
Jeltz
Nice. I think all maps should be unprotected.
11-12-2002, 01:38 AM#5
The_Cyberdemon1
Well, i can give you some basics.

The triggers you will probably be using most are:

Apply camera object

Pan Camera

Create Special Effect (Well, i use this a lot)

Order unit to location

Wait

Unit Speech

Play Unit Animation

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If you are using this cinematic on b.net, i highly recommend you keep it short. Because of some flaw in the world editor, every time you wait, you need to make a new trigger
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Applying camera object switches cameras. To make cinematics good, try and make as many different camera angles as possible.

I don't think i need to go into details about the Apply Camera Object trigger.

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Panning the camera switches where the camera is pointing. It will move the camera (either instantly or over a period of time) depending on how you set the trigger. This saves you the trouble of making tons of cameras that have the same angle but point to different locations.

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When you create a special effect, it uses an exsisting model to make a "picture" of some sorts on a unit or in a location. Special effects do NOT effect units, they can walk on it all they want. Make sure you use the model extension (i.e. .mdx or .mdl) when picking the model.

If putting the special effect on a unit, it will ask where it wants to be up on the unit. You will be entering a string. The most common used are: Origin (It is created at the base of the unit) or overhead (self explanitory). This can make units look extremely cool.

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Ordering a unit to a location, well, orders the unit to a location. I thin you can handle this yourself.

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Wait makes the trigger pause for a set amount of time before the next action in the trigger happens. This is very useful when making a chain of events.

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Unit speech is when the bar at the bottom gets the unit's portrait, displays its name, and shows some text that the unit "is saying". This works much better than using the Display Text Message trigger. It makes it look a lot more official. This can get quite annoying because there are so many fields, so i suggest copy and pasting the actions when used for the same unit. The time displayed is how long the transmission stays on the screen. At the bottom, the "wait, dont wait" field sort of adds a WAIT trigger for however long the transmission is.

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Play unit animation makes a unit do something special. You must enter a string to make this work. Some are as follows:

Death - This makes the unit look like it died. It is not dead and can still be attacked. It just makes the unit fall down or however the unit dies

Attack (I think thats it) - This make the unit look like its attacking. It will swing its weapon or do its attack at nothing.

Victory stand - This makes the unit look like it just killed someone. The unit make raise its sword or the horse may stand up on two legs.

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These are the basic triggers used. Others can be used also to add even better effects. I will add more on using the triggers soon.
11-12-2002, 03:26 AM#6
optica0
see above
11-12-2002, 03:34 AM#7
Guest
Scio, the make of UMSWE 3.1, made a cinematics tutorial a few months back. Its basically just a map with a cinematic in it, but its fairly basic and there are a bunch of comments in the triggers explaining every step and what to do. It is a very good tutorial. Download the map and open it in the editor, then go to trigger editor.

Get the tutorial HERE: http://forums.umsmaps.com/viewtopic.php?t=445
11-13-2002, 12:56 AM#8
The_Cyberdemon1
I'm happy to help. I bet that Umsmaps.com's tutorial is much better. I love to help people out:gsmile:.