| 08-03-2004, 01:06 AM | #1 |
How do you make a unit attack a region it just sais no unit and i cant select a unit and i dunno how to make a variable |
| 08-03-2004, 01:16 AM | #2 |
To make a variable, simply click the golden X in the trigger editor, or "Edit Variables" Please be more specific in what you want to happen with the unit. I.E how it's created, etc. etc. |
| 08-03-2004, 02:28 AM | #3 |
O i figured it out but is there an easier way in mazes to make a unit die when stepping somewere they shouldent i do it with tons of regions then Event- Unit enters Region Kill Action-kill triggering unit Please help with this the way i do it is long and makes a HUGE trigger |
| 08-03-2004, 03:08 AM | #4 |
If your going to recieve help, we need to know more about what your trying to do. Such as what unit? Can other units enter this region without dying? If not then: Event- Unit enters region "kill" Condition- none Action - Kill triggering unit. Thats it. If other units can enter this region without dying then you need conditions. Such as: Event- Unit enters region "kill" Condition- Unit is owned by player 1 red Action - Kill triggering unit. If you need more help please give us more information! |
| 08-03-2004, 03:10 AM | #5 |
If your going to recieve help, we need to know more about what your trying to do. Such as what unit? Can other units enter this region without dying? If not then: Event- Unit enters region "kill" Condition- none Action - Kill triggering unit. Thats it. If other units can enter this region without dying then you need conditions. Such as: Event- Unit enters region "kill" Condition- Unit is owned by player 1 red Action - Kill triggering unit. For many regions just add more events such as: Event- Unit enters region "kill" , Unit enters region "kill2" , ect Condition- None (or if other units can enter then use a condition like up above) Event- Kill triggering unit |
| 08-03-2004, 03:12 AM | #6 |
Oops sorry, double post there...If an admin wants to remove that first one that would be great. |
| 08-03-2004, 03:23 AM | #7 | |
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| 08-03-2004, 08:43 PM | #8 |
Well, you could just put custom units with an immolation based ability that does insane damage where you don't want people to go. That is, if you have the Frozen Throne, in regular Warcraft it's just easier to do this with your triggers. |
| 08-03-2004, 09:08 PM | #9 | |
Sorry, but this caught my eye: Quote:
I thought REGIONS in we were like RECT Image Map Areas in websites: they are rectangles...and not...custom shapes...or did they change this in tft? (damn tft then :P) |
| 08-03-2004, 09:39 PM | #10 |
after creating the unit save last created unit in a variable |
| 08-04-2004, 01:59 AM | #11 | |
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| 08-04-2004, 02:32 AM | #12 |
Thats impossible. Regions are groups of rects. Rects are rectangles, therefore you cannot have a circular region, etc. The way mazes do their trigger is with regions, there is no way around it. If you are too lazy, dont make the map. |
| 08-04-2004, 08:04 AM | #13 | |
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AND I DONT LIKE ADDING 50 EVENTS TO KILL THE UNITS THAT WALK INTO THE REGIONS |
| 08-04-2004, 08:50 AM | #14 | |
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