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plz help me with this trigger, about moving fire

08-03-2004, 05:12 AM#1
nkknight
this is what i did
event
every 0.25 second
action
move "dummy" to the location of "robot"

the problem of this trigger is, the dummy does not attack after it is moved, it keep following location each 0.25 second but it does not attack. the cooldown for its attack is 0.1. and i tried to put the event time to each 1 second and it worked. but it does not work for 0.5 either.

can anyone help me plz?
08-03-2004, 05:09 PM#2
wwsage
Whate are you trying to do? Create a damaging fire special effect that hurts the robot?

if so you should look at Lord Vexorian's caster system 9.0, all your spell problems will be solved.
08-03-2004, 07:09 PM#3
TheBlackMage01
Or do something simple, make a custom unit and give it the fire model, then just give it a modified immolation that does however much damage you need. Disable immolations graphics u might wanna do tho
08-03-2004, 10:12 PM#4
wwsage
Or that, but the dummy unit should have the highest possible speed setting so it would always be near the unit to be damaged, yet a small enough AoE to not damage other units.
08-09-2004, 03:19 PM#5
th15
This is a little late but I've been on vacation. In the object editor there's a field called "Combat - attack # animation - backswing". By default it sohuld be something like "0.700". This controls the MINIMUM attack speed of that unit's attack. You should set this value to 0.000.
08-09-2004, 05:32 PM#6
Anitarf
I'm not sure it's the minimum, in tome crazy hero arenas, heroes can shoot a lot faster than their backswing says they can. I think that the backswing only determines how long the attack animation is (before it starts playing the move or stand animation again), and if the unit attacks faster than that, the game increases it's attack animation speed accordingly. Well, these are just my thoughts, I can't be sure they are correct.