| 08-03-2004, 04:23 PM | #1 |
I've been trying hard latly to make a trigger in which when you hit an arrown key your unit moves a little bit (up down left or right) can someone help me here? I already got the main event of the thing. Event- Player 1 presses the left arrow key I need some conditions and events.. thank you in advance |
| 08-03-2004, 04:42 PM | #2 |
Actions- Pick every unit in owned by player 1 and do action issue order to move to point of picked unit offset by -50, 000 for up, it would be 000, 50 down, 000, -50 right 50, 000 That's how I would do it, at least :)(This is assuming player 1 has only 1 unit.) |
| 08-03-2004, 05:43 PM | #3 |
thank you. i'm assuming that the one you demonstarted is left? EDT: it didnt work :( . |
| 08-04-2004, 02:13 AM | #4 |
BTW (sorry i didnt put in my last post) i need a trigger that makes the unit attack while pressing a button too. Just attack, no really need to have a target. Probaley isnt possible. But. .... ... I'll give rep or 2 if you help me. |
| 08-04-2004, 02:33 AM | #5 |
The moving actions worked when I tested them, just increase the "50"'s to "200"'s. Also, the only way to make the attack thing would be to have a hotkeyed spell (since the only eventable keys are the arrows) that would do a really short shockwave in the direction the unit was facing, which could easily be done with triggers. just put "attack" in the art - animation names cell of the ability. Also, make sure the shockwave's projectile art's path is just a blank space(making it invisible) Events a unit begins casting a spell Conditions Ability being cast is equal to attackdummy Actions Create 1 dummycaster at position of casting unit facing default building degrees Add ability attackreal[The shockwave with short range] to last created unit Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ((Position of (Casting unit)) offset by 5.00 towards (Facing of (Casting unit)) degrees) |
| 08-04-2004, 02:42 AM | #6 |
Its easier to do it than make shockwave, just base it off something like summon bear, something that summons a unit right infront of the hero, no matter where its facing, make a custom unit that has a permanant immolation type ability, have it have no effect shows, unless you want effect, have the unit have no model either, when the hero casts the spell, i plays the attack animation, inthe object editor, with the spell, (ex summon bear, at the very top, where it says the animations, type in attack) This will play a attack animation, from the units anitmations when its casted. So, the guy casts the spell, and thats it, the invisible unit spawns, deals its 1 shot of immolation based ability, then dissaperes without a trace! MAKE SURE THE DURATION OF THE SUMMON SPELL IS ABOUT 1 SECOND. |
| 08-04-2004, 02:45 AM | #7 |
Stop being so smart, niro ^_^ ....damn, I'm stupid... |
| 08-04-2004, 06:03 AM | #8 |
Accually, the arrow keys are not the only eventable keys... See that little one in the upper left corner ^_^ |
| 08-04-2004, 04:35 PM | #9 | |
Quote:
Esc key? Thanks for the tiggers i'll start trying them again. And if anyone wants to help with the map, Its in my Sig. |
| 08-04-2004, 07:30 PM | #10 |
esc key, and f1 f2 f3 f4 etc, but you have to use dummy heros. |
| 08-04-2004, 09:05 PM | #11 |
i Honestly didnt know you could use f1-4 |
| 08-04-2004, 10:54 PM | #12 |
Actually, for what you're talking about, I don't think you need a bunch of fancy stuff for attack. There should be an action to force a unit to play animation. Just fill in "attack" as the animation. Oh, and if you want to "rotate" the guy and move "forward" and "backward" instead of set (sidescroller-like) movement, I can tell ya. -Syco |
| 08-05-2004, 12:02 AM | #13 | |
Quote:
Its not fancy at all, and also, the animation is less likely to be cut short, because it will be cassting a spell. just fill in attack, as the animtion for the custom spell. |
| 08-05-2004, 03:05 AM | #14 |
Good idea, i'll get right to that. |
