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Legoeffect...anybody know about it?

08-03-2004, 04:28 PM#1
Kibiyama
I saw this thread on wc3sear.ch, and noticed that people said they had seen this sort of thing before. So I figured it was worth a shot, since for one I'm not waiting for that MasterModmaker to make a tutorial, and two it won't be intelligible anyways. I already tried three times using those god-awful instructions...

To the point, has anyone ever seen this type of faux modelling before, and if so how is it done?

The thread

And a small demonstration of the effects of this type of construction:



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08-05-2004, 03:48 PM#2
MantisScreamer
I'm not sure what your gettnig at here.... what did you skin or is this a model?
08-06-2004, 07:58 AM#3
Kibiyama
I didn't do it, what you do is reskin a doodad to your liking and then build buildings out of it. I just can't get it to work. :-\
08-06-2004, 04:31 PM#4
ClosecI
What he did was take a pre-existing model from warcraft. Let's start with the buildings; he took a model that is just a box, one of the walls from the city tileset. He reskinned it several times. One skin is the window skin, one is plain grey wall and then i guess one for the blood effects and so on. Using the two skins on the same 'model' technique, a lot, he has all of these different skins on the same box model taken from warcraft. To make the buildings he took the plain grey 'box' and scaled it up a bit/stacked it on top of itself by using no pathing and Ctrl+Page Up/Down. To make he windows he took his window 'box' gave it a smaller scale and no pathing. When he placed it, it was sticking out of the original grey 'box' just a little bit and he paged it up. For the doors, he did the same thing as the windows, except used a vertically stretched window put to the ground, and then with the double column doodad placed around it so it looks more like a door and less like a window. That's how I interpreted what he did anyway, and I'm kind of inspired to do the same myself. But I'm lazy and that will never happen.