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AH i need help... Fort Takeover

08-03-2004, 04:51 PM#1
skado
First, i need a trigger so when this type of unit dies , right under it creates a new one, only belongs to the person who destroyed it.

Second, i need a Playground showdown kind of trigger, that autocreates units that belong to a computer and follow a path

third, this is a more very noobish question but everytime i set a user as a comp when we play the game they slot is not a comp

PLZ HELP
08-03-2004, 05:05 PM#2
Eeporgorg
Quote:
Originally Posted by skado
First, i need a trigger so when this type of unit dies , right under it creates a new one, only belongs to the person who destroyed it.

Second, i need a Playground showdown kind of trigger, that autocreates units that belong to a computer and follow a path

third, this is a more very noobish question but everytime i set a user as a comp when we play the game they slot is not a comp

PLZ HELP
#1
Events
a unit dies

Conditions
dying unit is equal to (your unit-type)

Actions
create 1 unit-type of dying unit for owner of killer unit at location of dying unit facing default building degrees.


I don't know what you mean by Playground showdown, sorry :(

#3 make sure the "Fixed Player Settings" boolean under the forces page is checked.
08-04-2004, 02:09 AM#3
Zeal_
Quote:
I don't know what you mean by Playground showdown, sorry :(


Playground showdown is a map on B.net its pretty popular. So if you play b.net and you dont know it.. u gotta play more.
08-04-2004, 02:38 AM#4
Eeporgorg
Meh, I just started playing again recently, and only looked at the custom games list twice :(
08-04-2004, 06:07 AM#5
Dark_Uber
I don't have the time to explain how to do the playground type movement but to someone who does this is it:

It periodically creates units for the computer and orders them to attack move to a region...

Then when the unit enters the region it attack-moves again to a new one, etc.

So, if someone wants to put that in code be my guest :D