| 08-04-2004, 07:44 PM | #1 |
Is there a way to add negative experience to a hero? I am pretty sure I have seen it before but when I try it, it is not working. What I want to do is subtract 10% of a hero's experience when they die. I tried "Hero - Set (Picked unit) experience to ((Hero experience of (Picked unit)) - ((Hero experience of (Picked unit)) / 10)), Hide level-up graphics" but that is not working. Is there a way to make it work? |
| 08-04-2004, 08:03 PM | #2 |
You can't use picked unit because that refers to pick every unit in unitgroup functions and so forth, you would have to use something else, maybe triggering unit would work I dunno. |
| 08-04-2004, 08:11 PM | #3 |
I did not post the whole trigger because I did not think it was needed. Here is the whole trigger then. Code:
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Picked unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Hero - Set (Picked unit) experience to ((Hero experience of (Picked unit)) - ((Hero experience of (Picked unit)) / 10)), Hide level-up graphics |
| 08-04-2004, 08:25 PM | #4 | |
Quote:
Pick every unit in (Units owned by Player 1 (Red) matching (((Picked unit) is A Hero) Equal to True)) It says matching Picked unit is A hero, but how would it know what unit is picked if it hasn't picked them yet? Btw, I'm sure you already know, but you cannot decrease a hero's level by removing experience, you gotta actually use another trigger to remove levels. |
| 08-04-2004, 08:32 PM | #5 |
Try this: Code:
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
Then - Actions
Hero - Set (Picked unit) experience to (Hero experience of (Picked unit))/10, Hide level-up graphics
Else - ActionsThat should work fine. |
| 08-04-2004, 08:48 PM | #6 |
I tried that, it is still not subtracting EXP |
| 08-04-2004, 09:26 PM | #7 | |
Try this: Code:
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
Hero - Add ((Hero experience of Picked unit / -10) experience to Picked Unit, Hide level-up graphicsThat should work. Quote:
Yup. Matching unit refers to the unit that is going through the filter of conditions. |
