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Odd spell issue involving illidan/demon hunters

08-06-2004, 12:41 AM#1
wwsage
Ok I have a custom unit, based off of illidan, I think this thing might happen too normal demon hunters too. Anyways when i gave him a custom ability based off of an ultimate, i get this problem. Every time I use the spell, it acts like metamophisis and metamorphs illidan into a demon hunter, but continues the normal activities of the spell. I've never seen or heard of this so I'm a little confused on how to prevent this from happening o_O
08-06-2004, 03:45 AM#2
Eeporgorg
That's odd. Perhaps using a different base hero with the demon hunter model would help? I don't know if it would work, it might.
08-06-2004, 05:10 AM#3
Panto
The ability that you're using has built into it the use of the "alternate" animation tag on the caster. For the Demon Hunter, the "alternate" animations are for his Demon form. What ability are you using? Perhaps there's another way to accomplish the same result with a different ability. Or, maybe you want to trigger the unit to always use non-alternate animations, even when using the spell. Or, maybe you want to consider using a different base model that does not have an alternate animation.
08-06-2004, 05:11 AM#4
Vestax
You mean when you cast the spell it shows illidan / demon hunter real quick before going metamorph? Well this is because the animation of the spell is set to show the demon hunter tranform. Try taking out the animation?
08-06-2004, 03:47 PM#5
wwsage
It's that voodoo spirits spell, the one with the locust that fly around you.

I've actually trie a different base hero, I used furion as one and gave it the model for illidan and that still didn't work. I tried at map initialization to remove the alternate animate tag, that didn't work, i tried making a trigger that when the spell is used it resets the animation and removes that tag but that didn't work ;/

Edit: There we go. I used the trigger event as finishes casting an ability then removed the tag, and since it was based off of the animation cast backswing or w.e(The first one there) I just set that to 0.010 and now it doesn't show you morphed at all even thrugh multiple castings and other things.