| 08-06-2004, 06:18 AM | #1 |
well to the main point, i was experimenting with mdl and i decide to add a cape to a model, to create a special hero. After i created it using mdl, i attached every new bone,geoset and geoanims, i'm totally sure i set every vertex to its correct bone, but i steal got this problem. like you can see a part of the cape goes to another part of the map, it is a really strange bug, can some1 help me? |
| 08-07-2004, 03:32 AM | #2 |
It would help if you posted the MDL. It looks like you just missed one vertex, either messed up in the matrices or VertexGroups. I can't get much more specific than that without seeing the MDL. |
| 08-08-2004, 06:08 AM | #3 |
kk but i'm totally sure made everything well. maybe you confuse a little checking it, the geoset opf the cape is last1 for that you don't lose around. |
