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ability with no button, plz help

08-06-2004, 08:51 PM#1
popinfresh
Im trying to give a unit permanent imolation, but i cant have it use up a button space. ive tryed basing it off the item version, but that has an icon as well. is there any way i can do this.

also, i dont even want the player to be aware the unit has the ability. and im trying to avoid using any more dummys, i got enuf as it is.
08-06-2004, 08:54 PM#2
Hound Archon
could't you just add it to an existing ability with triggers??
08-06-2004, 08:55 PM#3
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Quote:
Originally Posted by >†ReapeR†<
could't you just add it to an existing ability with triggers??


plz tell me, how would i do this, i have no idea how to combine abilitys.
08-06-2004, 08:59 PM#4
Hound Archon
i think you just like improved an existing ability

*trying it right now*
08-06-2004, 09:00 PM#5
Hound Archon
oh by the way what ability did you want??? no idea if it works but it properly does
08-06-2004, 09:02 PM#6
popinfresh
i need to give a unit permenent immolation

and if im combining, it needs to comine with a spellbook style ability, but not be in it
08-06-2004, 09:05 PM#7
Hound Archon
like in d&d?
08-06-2004, 09:06 PM#8
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Quote:
Originally Posted by >†ReapeR†<
like in d&d?



ive never played
08-06-2004, 09:10 PM#9
Hound Archon
hm tried stats - buffs immolate(caster)
immolate
08-06-2004, 09:11 PM#10
Hound Archon
it adds the buff :immolation "burn in hell"
08-06-2004, 09:15 PM#11
Hound Archon
bye the way did you need it for an rpg??
08-06-2004, 09:18 PM#12
popinfresh
unfortunatly, that wont work for what im doin, but i got a great idea. ill use the tornado dmg aura, it does basicly the same thing, but has no button, thx for your help anyway.
08-06-2004, 09:19 PM#13
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Quote:
Originally Posted by >†ReapeR†<
bye the way did you need it for an rpg??
and yes, see my quote

V-this one-V
08-06-2004, 09:19 PM#14
Hound Archon
no problem
08-06-2004, 10:08 PM#15
Pyrus
Next time avoid double and triple posting next time, ok. We got Edit buttons for a reason.

In previous patches it was allowed to put icons outside the UI Card (example x=5,y=5) but Blizz has changed that. Since you dont want to use dummy units, tornado damage seems to be the best work around.