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Reducing Cooldown on spells..

08-06-2004, 10:33 PM#1
DisabledJew
Title ^

Basically....I need so if the player select this Feat, all his spells cooldown is reduced by X amount.

Possible without making a 2nd version of every spell?
08-06-2004, 10:36 PM#2
Vexorian
without making a second version of all the spells, it is completelly impossible
08-06-2004, 10:54 PM#3
DisabledJew
Quote:
Originally Posted by Lord Vexorian
without making a second version of all the spells, it is completelly impossible

Dang, coming from anyone else but you, I'd think there should be some way, but since it's from The Great Lord Vexorian, I think I'll have to believe.

Thanks though, I'll have to come up with some other feats then.
08-06-2004, 10:55 PM#4
Vexorian
And that sucks actually, I wonder why blizzard couldn't make natives to manipulate cooldown
08-06-2004, 10:56 PM#5
wwsage
Yeah you would need a second version of every spell, or if you have a passive ability that does this you would need a lot, especially as it gains more levels.

Then you would need a trigger to add/remove the abilities
08-07-2004, 03:07 AM#6
DisabledJew
Is their no JASS script Vexiorian could make!?!?! Has he finally met his match!?
08-07-2004, 06:03 AM#7
RebelDris
Well vexorian you sure have a good reputation i dont want to beat you.

well might not work for single spells but it will work for all spells at once.

Make all your spells a cooldown of like 2 minutes then you gotta makea trigger for each spell :(

event-unit casts spell
condition-spell casting is equal to (spell)
action-wait (your casting cooldown time)
-unit-reset ability cooldowns for (casting unit)

make a variable for your cooldown time

Good Luck!
08-07-2004, 04:10 PM#8
Anitarf
Quote:
Originally Posted by Lord Vexorian
And that sucks actually, I wonder why blizzard couldn't make natives to manipulate cooldown
Wait, wait, how did you mean that, did you mean "...to manipulate cooldown, like all the other stuff.", or did you mean "...to manipulate at least cooldown, if nothing else."? Does this mean that there are natives (whatever that is) that allow you to manipulate other aspects of a spell? (gah, there's so much more to learn than just GUI!)