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Attachment's: Changing the Points?

08-07-2004, 03:41 PM#1
Albiino-I
I'v found that attaching weapons and stuff to units with triggers is very easy and useful. But I'v also had little troubles.

I tried to attach a Wizard Hat to a unit:
1st: It was too big. It hid the whole head of the unit. John_Drake rezised it to fit.
2nd: Now it appears in the middle of my units head.

The size is now right, but I looks very stupid. Is there any way to change the spot of a attaching point (like how to raise the 'head' attachment point a little higher). Also if it is possible: What do I need to do this? And is there someone who can tell me how?
08-07-2004, 05:51 PM#2
STURMguy22
well, if you want, post the hat here, and I can just raise the model a little. I have no answer about changing the actual attachment point.
08-08-2004, 05:12 AM#3
Albiino-I
Okay.

It's a small little thingy so I guess it's wont be so hard to do that. Thanks.
08-08-2004, 05:52 AM#4
STURMguy22
which specific unit are you trying to attach it to?
08-08-2004, 06:08 AM#5
Albiino-I
Well, it's a geoset merge of Archmage and Necromancer. I can post it here, 'coz I haven't made it, so I don't have any rights to it.

Paths:
Units\Human\ArchmageFoot\ArchmageFoot.blp
Units\Human\ArchmageFoot\ArchmageFootHead.blp
08-08-2004, 06:26 PM#6
RodOfNOD
Attachment points are usually just a x, y, z at the end of the MDL. Changing where that point is allows you to change where the attachment point is There are several tutorials on this site that will tell you how to mdl edit.

Here is a cnp from the Phoenix model.

Attachment "OverHead Ref " {
ObjectId 66,
}
PivotPoints 84 {
{ -0.303232, 2.1163, 8.26196 },

The objectids start at 0 so all you do is count down in the PivotPoints till you get to slot # 67 in this case and change the #s you found. In your case just move the Origin (MOST LIKELY) to a higher Y value.

Good Luck

Rod
08-09-2004, 04:55 AM#7
Albiino-I
Okay. Thanks Rod. I'll try that.
08-09-2004, 05:02 AM#8
Pheonix-IV
or just Geomerge the hat onto the unit?
08-09-2004, 05:06 AM#9
Albiino-I
One thing I can't do Phoeny (help appreciated :P). I have tried couple of times (and I propably should try couple of times more), but I still haven't succeeded.
08-09-2004, 06:17 AM#10
Pheonix-IV
Oinkers Geomerging tool makes it a cinch, you just need a modelling program or his vertex editor to correctly place the thing u want to merge.
08-09-2004, 06:34 AM#11
Albiino-I
Where can I find these tools? Because I got 3ds Max 6 and Milkshape 3D (which I think are enough).
08-09-2004, 07:10 AM#12
GoonGoon16
Poof! :god_help_us:

Zoom (requires log in)
08-09-2004, 07:22 AM#13
Pheonix-IV
U can get them here.
08-09-2004, 11:31 AM#14
Albiino-I
Thanks for help. I found the tools and I'm learning to do Geomerging. It's just so easy :P

And thanks GoonGoon16.