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Player settings keep changing

08-08-2004, 12:22 AM#1
Black Knight
Well, heres the problem. The current campaign I am working on is pretty much dependent on the player being player 1 red. Considering the hero is cached thats a "duh" fact. Problem: Map number 1 for no reason whatsoever now has done the following.... Player 1 red which -was- human and human player is now the undead and the AI dosnt even work. The map was comprised of 4 players, red (player), blue (human ally), teal (rescuable) and purple (Scourge enemy AI). Now everytime no matter what changes I make the map starts off with me (player) being blue, allies being teal and the Scourge being red with a NON functioning AI. Any ideas what the hell happened? It WAS working perfect a few days ago before I finished map 3 and 4... and neither should have ANy affect as the cached hero goes forward, not backward! o_O
08-08-2004, 12:26 AM#2
Hound Archon
have you checked the settings in the we?? :god_help_us:
like Player Force (i think the name was that!)

oops it was me being dumb didnt really see the first part... :\
08-08-2004, 12:30 AM#3
Black Knight
Quote:
Originally Posted by >†ReapeR†<
have you checked the settings in the we?? :god_help_us:
like Player Force (i think the name was that!)

oops it was me being dumb didnt really see the first part... :\

The settings are as they should be, which is the problem. The human player in WE is set as red, and forces have the human teams in the human force. There are no triggers that give units or forces to any other. Your not being dumb, its pretty much a hairy problem. To tell the truth it shouldnt even be a problem. The map settings were never changed, and all of a sudden its screwed up! :\
08-08-2004, 12:33 AM#4
Hound Archon
this is what i understood of it:

Player 1 (red)= User
Player 2 (blue(= Computer
Player 3(teal)= Rescuable
Player 4 (dont remember) = Computer


Force1
Red
Blue
Teal

Force2
player 4
08-08-2004, 12:41 AM#5
Black Knight
Quote:
Originally Posted by >†ReapeR†<
this is what i understood of it:

Player 1 (red)= User
Player 2 (blue(= Computer
Player 3(teal)= Rescuable
Player 4 (dont remember) = Computer


Force1
Red
Blue
Teal

Force2
player 4

You got it... thats my settings, and apparently they dont matter. Im lost. The map acts like they dont even exist. :(
08-08-2004, 12:43 AM#6
Hound Archon
weird does it happen when you press "Test Map"
08-08-2004, 12:45 AM#7
Eeporgorg
Do you have the "Fixed player settings" boolean checked, under the "Force Properties" page?
08-08-2004, 12:48 AM#8
Hound Archon
or you could do it with triggers :\ with the set alliance
08-08-2004, 12:48 AM#9
Black Knight
Quote:
Originally Posted by >†ReapeR†<
weird does it happen when you press "Test Map"

Thats what blows me away, Ive used Test map, played manually... campaign... everything.
08-08-2004, 12:49 AM#10
Black Knight
Quote:
Originally Posted by EePoRgOrG
Do you have the "Fixed player settings" boolean checked, under the "Force Properties" page?

Hmm... Ill give that a try. BTW, how do you give rep points? o_O New to this forum...
08-08-2004, 12:50 AM#11
Hound Archon
just click on reputation


Melee Initialization
Events
Map initialization
Conditions
Actions
Set Force1 = Force1
Player Group - Add Player 1 (Red) to Force1
Player Group - Add Player 2 (Blue) to Force1
Player Group - Add Player 3 (Teal) to Force1
Player Group - Pick every player in Force1 and do (Player Group - Make Force1 treat Force1 as an Ally with shared vision)

i think this was the right one i usually only make rpgs and cinematics o_O
08-08-2004, 01:06 AM#12
Eeporgorg
I'm pretty sure my solution is correct.
08-08-2004, 01:25 AM#13
Black Knight
Quote:
Originally Posted by EePoRgOrG
Do you have the "Fixed player settings" boolean checked, under the "Force Properties" page?

I checked that, and its checked.... no affect.
08-08-2004, 01:26 AM#14
Black Knight
Quote:
Originally Posted by >†ReapeR†<
just click on reputation


Melee Initialization
Events
Map initialization
Conditions
Actions
Set Force1 = Force1
Player Group - Add Player 1 (Red) to Force1
Player Group - Add Player 2 (Blue) to Force1
Player Group - Add Player 3 (Teal) to Force1
Player Group - Pick every player in Force1 and do (Player Group - Make Force1 treat Force1 as an Ally with shared vision)

i think this was the right one i usually only make rpgs and cinematics o_O

And that didnt work either. I hate to say it, but I think Im gonna have to totally have to redo map 1 and somehow link it to maps 2 and such.
08-08-2004, 01:29 AM#15
Black Knight
Im gonna attach the map, so you can see exactly the crap Im stuck in :( give yall a better idea.
Player settings keep changing - Wc3C.net