| 08-08-2004, 12:22 AM | #1 |
Well, heres the problem. The current campaign I am working on is pretty much dependent on the player being player 1 red. Considering the hero is cached thats a "duh" fact. Problem: Map number 1 for no reason whatsoever now has done the following.... Player 1 red which -was- human and human player is now the undead and the AI dosnt even work. The map was comprised of 4 players, red (player), blue (human ally), teal (rescuable) and purple (Scourge enemy AI). Now everytime no matter what changes I make the map starts off with me (player) being blue, allies being teal and the Scourge being red with a NON functioning AI. Any ideas what the hell happened? It WAS working perfect a few days ago before I finished map 3 and 4... and neither should have ANy affect as the cached hero goes forward, not backward! o_O |
| 08-08-2004, 12:26 AM | #2 |
have you checked the settings in the we?? :god_help_us: like Player Force (i think the name was that!) oops it was me being dumb didnt really see the first part... :\ |
| 08-08-2004, 12:30 AM | #3 | |
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The settings are as they should be, which is the problem. The human player in WE is set as red, and forces have the human teams in the human force. There are no triggers that give units or forces to any other. Your not being dumb, its pretty much a hairy problem. To tell the truth it shouldnt even be a problem. The map settings were never changed, and all of a sudden its screwed up! :\ |
| 08-08-2004, 12:33 AM | #4 |
this is what i understood of it: Player 1 (red)= User Player 2 (blue(= Computer Player 3(teal)= Rescuable Player 4 (dont remember) = Computer Force1 Red Blue Teal Force2 player 4 |
| 08-08-2004, 12:41 AM | #5 | |
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You got it... thats my settings, and apparently they dont matter. Im lost. The map acts like they dont even exist. :( |
| 08-08-2004, 12:43 AM | #6 |
weird does it happen when you press "Test Map" |
| 08-08-2004, 12:45 AM | #7 |
Do you have the "Fixed player settings" boolean checked, under the "Force Properties" page? |
| 08-08-2004, 12:48 AM | #8 |
or you could do it with triggers :\ with the set alliance |
| 08-08-2004, 12:48 AM | #9 | |
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Thats what blows me away, Ive used Test map, played manually... campaign... everything. |
| 08-08-2004, 12:49 AM | #10 | |
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Hmm... Ill give that a try. BTW, how do you give rep points? o_O New to this forum... |
| 08-08-2004, 12:50 AM | #11 |
just click on reputation Melee Initialization Events Map initialization Conditions Actions Set Force1 = Force1 Player Group - Add Player 1 (Red) to Force1 Player Group - Add Player 2 (Blue) to Force1 Player Group - Add Player 3 (Teal) to Force1 Player Group - Pick every player in Force1 and do (Player Group - Make Force1 treat Force1 as an Ally with shared vision) i think this was the right one i usually only make rpgs and cinematics o_O |
| 08-08-2004, 01:06 AM | #12 |
I'm pretty sure my solution is correct. |
| 08-08-2004, 01:25 AM | #13 | |
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I checked that, and its checked.... no affect. |
| 08-08-2004, 01:26 AM | #14 | |
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And that didnt work either. I hate to say it, but I think Im gonna have to totally have to redo map 1 and somehow link it to maps 2 and such. |
| 08-08-2004, 01:29 AM | #15 |
Im gonna attach the map, so you can see exactly the crap Im stuck in :( give yall a better idea. |
