HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

BattleDemo Version : August 22

08-08-2004, 03:59 AM#1
l]arkOne
I started work on a better battle system. It will be more powerful and more user-friendly (for modder).
Some of the new features :
- 4 characters (instend of 3) in battle
- A real ATB system (not in wait mode anymore)
- Limit/Summon system
- Up to 18 skills per character, 28 magics for all, 15 limits/summons per character and infinite items. All easily editable!


It's important to say that i'm writing the code from scratch. It takes more time but it help me clean up things.

You can give suggestions here, I will see if I will take 'em or not. Also, all new features will be added in this post instend of posting a new reply.

Current version of the attached map : August 22
08-08-2004, 04:03 AM#2
Mech-Sheep
Well, I hope you take in my suggestions in that other thread. It would be greatly appreciated.
08-08-2004, 04:22 AM#3
l]arkOne
Just added the current version of the demo in the first post.
There's nothing you can do and it is far from finished but here what I did in the last 3 hours. It's fun to watch the enemies ATB bar continue even when others are attacking you :)
08-08-2004, 10:10 PM#4
TrenchWarfare
I'm assuming that this version will be playable in multi-player maps?
08-08-2004, 10:47 PM#5
l]arkOne
How can a turn-based battle system be any good in a multiplayer map? Multiplayer isn't the goal for now, sorry.
08-09-2004, 08:14 PM#6
TrenchWarfare
Quote:
Originally Posted by l]arkOne
How can a turn-based battle system be any good in a multiplayer map? Multiplayer isn't the goal for now, sorry.

It could work using the ATB system, since there are no actual waits involved for the next opponent to attack.
08-09-2004, 08:59 PM#7
l]arkOne
I remember some kid that played that pokemon game on N64, (where 2 people fight each other instend of both fighting the comp). I think that has potential for a bnet map, I'll see what I can do about this later.
08-10-2004, 08:47 PM#8
l]arkOne
Here's some news of the BattleDemo :
The real ATB engine is working fine. Yu can now toggle your characters (if they are ready) by pressing ESC. This allow you to "skip" to another character but without resetting the ATB of the "skipped" character. Useful if you have a healer that you want to stay ready (in case of an heavy attack from the enemies).

I'm working on the menu at the moment, which means your characters can't perform anything.. for now. But don't worry because I haven't added the damage equations in attack :)

It will be much more easier to mod the actions (and the number of actions in each category). Without too much trouble, you can now have up to 10 skills per character, 29 magics and nearly infinite items (99 !!!).

The summon system is in the work, it could also be used as a limit break system if wanted. I'm not sure on how many summon there should be, having 20 for each characters would be.. umm stupid. So how many per characters? That number won't be as easy to edit so we must set this clear. I suggest 5, maybe 10.
Note: Again, you won't be able to increase or to decrease the number I will have set without editing a lot of thing.
08-11-2004, 04:48 AM#9
Mech-Sheep
Quote:
Originally Posted by l]arkOne
The summon system is in the work, it could also be used as a limit break system if wanted. I'm not sure on how many summon there should be, having 20 for each characters would be.. umm stupid. So how many per characters? That number won't be as easy to edit so we must set this clear. I suggest 5, maybe 10.
Note: Again, you won't be able to increase or to decrease the number I will have set without editing a lot of thing.

Well, I support the limit break system :D

The only thing that I might prefer differently is if the same summons are available to all characters. But then it would be a very hard task, so you can do it your way.

I like 5, since it is per character anyways.
08-11-2004, 05:34 PM#10
l]arkOne
Hehe, you can still have all character with the same summon or limit break. Thinking about it, it may be possible to have more than one 10 different summon/limit but there can only be 5 category in the summon/limit bar. The category are not like fire/ice... they are in
degree of power (sucky summon, normal summon, strong summon, very strong summon and extreamly powerful summon). You will be able to set the number of summon in each category (by default 1 which mean 5 summon in total).

I'll upload the current version now so you can see what I mean with the 5 catogory in the limit bar. You can't do anything except switch character and the limit bar isn't animated.

I'll modify (after uploading) the summon system to easily allow having more than 1 summon in each category.
08-13-2004, 10:02 PM#11
Zazzadar
Hi loved herorpg and this is going to be great just a little question...

you said that "It will be more powerful and more user-friendly (for modder)."

Does that mean it will be easy to change the characters and abilities to suit our needs? Cause i am so gonna use this if it is like that and open to the public (full credit to you of course)

ps. is it not possible to have limit breaks and summons seperate? Or are you doing that already and i havn't read properly.
08-13-2004, 11:00 PM#12
l]arkOne
I somewhat merged the 2 systems. It is your choice to use it to cast summon or to do limit break.
Anyway, here's how it work:
You have a little bar like that: lllllllll[b]l[/]lllllllll[b]l[/]lllllllll[b]l[/]lllllllll[b]l[/]lllllllll[b]l[/]
You decide how to fullfil it, either by time or by damage soaked.
You can have individual limit/summon or not (by doing a rather simple editing).
You decide to have 1 or 2 limit/summon by category (see next line)
The system support 5 category of limit/summon strength.
Example: A powerful summon could require 4 or 5 SP (summon point) to be casted.
08-14-2004, 06:47 AM#13
RedXIII
oh man , your doing a Active Time battle system? (the one you were using before was called CTB (what this means no idea))
08-16-2004, 09:29 PM#14
CrystalFlame
hmm i saw the new demo and im wondering if your ganna keep the enemy guage there? also i want a summoner in part of my campiagn so summons will be in his skill section but this cars limit give mp to him for extra sumons, none else has this limit break, also none can use summons so if i delete it the summon part(if its not in sam trigger) is there a chance it will mess up anything else
08-17-2004, 07:26 AM#15
Zazzadar
Thats a thought. Can you have some people with summoning and others with limit breaks? That would be really helpful to revive my dead campaign "The Summoners of Khemaria"