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Custom Text?!

08-08-2004, 05:46 PM#1
Loremaster-Bob
Ello, I was just wondering how you make custom floating text like in the begining of Curse of Fëanor when it says "Curse of Fëanor" in the text font that the titles of the lotr movies are, im just starting up a cinematic and wondering if anybody would explain to me how to do this, thanks for your time ^_^
08-08-2004, 07:13 PM#2
TheReaper
What do you mean custom floating text? you mean make a difirent color? or how to make the text? If you don't know how to make the text just go to the trigger editor and find the floating text thingy
08-14-2004, 04:35 AM#3
Loremaster-Bob
Sry for the delay but i posted a screenie and it shows what im talking about i know how to make normal floating txt but is there nething special i need to do to get my txt like the screenie thanks for zhe help.
08-14-2004, 05:48 AM#4
elite_master
i think its a fade filter but i could be wrong (not trigger text im positive)
08-14-2004, 09:27 AM#5
TheReaper
Yep, i think so too, it's maby a faid filter, but i duno how to do that, sorry :(
08-14-2004, 02:10 PM#6
Loremaster-Bob
Oh well thanks for the help anyway ill go screw around with it
08-15-2004, 03:31 AM#7
Iron_Ian
That is indeed a custom fade filter, this tutorial by DaemonKillar instructs on how to do it:

Quote:
Custom Fade Filter

--------------------------------------------------------------------------------

Create your own fade filter is very simple as long as you know the basics of skinning.

Size of your image:
The warcraft3 screen properties are 2:1, so for a 800x600 resolution, you would get a 800x400 screen. So in order to have a proportioned picture, build your original in a 2:1 resolution.

Once it is done, resize it to wether 512x512 or 256x256 px, if you're using Photoshop, you'll have to uncheck "Constrain proportions" in order to resize your image properly.

Save your file into a TGA 32 bits pic and convert it to a .blp file using the image extractor.

Include the screen in your map:
This is just like normal skinning. What you'll have to do is to replace an original fade filter screen with your own.
path of fade filters:
ReplaceableTextures\Cameramasks\file.blp

Example: if I replace "Panda-n-Cub.blp", I'll type it like this:
ReplaceableTextures\Cameramasks\panda-n-cub.blp

In the world editor, I'll use the Panda-n-cub fade screen and here it is! The screen is summoned!

Now to apply the filter in your cinematic you use the Trigger Action "Cinematic - Fade Filter". You'll have to play around with the values a bit to get the fade filter to show (even I can't remember exactly how to make the filter show off the top of my head).

- Iron_Ian
08-15-2004, 06:34 PM#8
Loremaster-Bob
Yeah I didnt check the tutorial section before i posted this question ^_^ , but right after reaper and elite responded i went to the tutorial section, it was there and i got it working thanks though.