| 08-08-2004, 11:48 PM | #1 |
Can a mod add this to the FAQ or something? This is the trigger for caching -2- heroes as opposed to 1 and skipping a map. Map 2 Triggers The default melee trigger is creating two cached heroes from map 1, NOT 2 heroes added to the map via WE. The default melee init triggers Event Melee Init (its default) Conditions Action Game Cache - Create Game from GAMECACHE.w3v Game Cache - Restore Jack1 of Hero from (Last created game cache) for Player 1 (Red) at (Center of Jack and Avenger <gen>) facing 0.00 Game Cache - Restore Avenger1 of Hero from (Last created game cache) for Player 1 (Red) at (Center of Jack and Avenger <gen>) facing 0.00 For two heroes create -two- triggers, one for each hero. Jack Game Cache Event Unit - A unit enters Children <gen> Condition (Unit-type of (Triggering unit)) Equal to Jack Action Game Cache - Store (Entering unit) as Jack of Hero in (Last created game cache) and Avenger Game Cache Event Unit - A unit enters Children <gen> Condition (Unit-type of (Triggering unit)) Equal to Avenger (wielding father's sword) Action Game Cache - Store (Entering unit) as Avenger of Hero in (Last created game cache) Now, the Melee Init trigger for map 4! ^_^ Event Map initialization Condition Action Game Cache - Create a game cache from GAMECACHE.w3v Game Cache - Restore Jack of Hero from (Last created game cache) for Player 1 (Red) at (Center of Avenger and Jack <gen>) facing 0.00 Game Cache - Restore Avenger of Hero from (Last created game cache) for Player 1 (Red) at (Center of Avenger and Jack <gen>) facing 0.00 And there you are! In case your reading this and was stuck like I was! o_O |
