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disobediant spawnies

08-09-2004, 03:41 PM#1
Mythmon
im working on mkaing a TD, and my spawnies are being afficlted by a common ailment, there stupid, what happes is, if i tell them to go from point A to point B, theyll go about 3/4 of the way to B, decide they dont like like it, go back to a, then when the move triggger cathces them back in point A it sends em back to point B and the actually go all the way, it will also do this sometime between point B and C and C a D ect

oh btw im already using AI - Ignore the guard positions of all Neutral Hostile units after every spawn and ive tried several units, and all of them did it

thanks in advance!
08-09-2004, 04:17 PM#2
Aelita Lyoko
Well, since you are using AI, that, itself, might be the problem.

Using a trigger to move the units from point A to point B works a lot better than the AI editor will ever offer.

I woud use these triggers to move the units. They will work better than the AI editor:

Event:
unit - a unit enters region spawn <gen> 001

Condition:
(Owner of (triggering unit)) equal to (neutral hostile)

Action:
Unit- Order (triggering unit) to move to (center of (Point A <gen> 002))

I think that is the right action. It is very simple, and you can manipulate it anyway you need to to fit the situation you have.
08-09-2004, 04:27 PM#3
Vexorian
Go to gameplay constants and change the creep return time thing to 1000000
08-09-2004, 05:05 PM#4
Mythmon
eh, lyoko, i am using triggers, and vex, thanks.