| 08-09-2004, 03:41 PM | #1 |
im working on mkaing a TD, and my spawnies are being afficlted by a common ailment, there stupid, what happes is, if i tell them to go from point A to point B, theyll go about 3/4 of the way to B, decide they dont like like it, go back to a, then when the move triggger cathces them back in point A it sends em back to point B and the actually go all the way, it will also do this sometime between point B and C and C a D ect oh btw im already using AI - Ignore the guard positions of all Neutral Hostile units after every spawn and ive tried several units, and all of them did it thanks in advance! |
| 08-09-2004, 04:17 PM | #2 |
Well, since you are using AI, that, itself, might be the problem. Using a trigger to move the units from point A to point B works a lot better than the AI editor will ever offer. I woud use these triggers to move the units. They will work better than the AI editor: Event: unit - a unit enters region spawn <gen> 001 Condition: (Owner of (triggering unit)) equal to (neutral hostile) Action: Unit- Order (triggering unit) to move to (center of (Point A <gen> 002)) I think that is the right action. It is very simple, and you can manipulate it anyway you need to to fit the situation you have. |
| 08-09-2004, 04:27 PM | #3 |
Go to gameplay constants and change the creep return time thing to 1000000 |
| 08-09-2004, 05:05 PM | #4 |
eh, lyoko, i am using triggers, and vex, thanks. |
