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Enlarging Trees? Size over 120?

11-12-2002, 10:53 AM#1
Guest
I've tried this since 1.04 to little avail. If you look at the SLK (DestructableData.slk) the size range is like from 0.8 to 1.2, which corresponds to 80 - 120 in the editor. I hanged it from 0.25 up to 4.0, and in the editor it works fine.

But when I import the SLK into my map (units\destructabledata.slk) and play the map, the trees look like they are no smaller than about 0.5 and no larger than maybe 1.5 (i.e., only SLIGHTLY smaller/larger than default min/max).

What gives? Are there hardcoded limits? Am I doing something wrong?

Most importantly, has ANYONE got really large trees to work in game? I.e., size 200 (2.0) or higher?

Thanks for your help.

Care.
11-12-2002, 11:04 AM#2
BlacKDicK
i guess units\destructabledata.slk is loaded before the map and is not loaded with the map.
11-12-2002, 11:52 AM#3
Guest
Im afraid destructable slk is one of the files that are an except on the list
11-12-2002, 10:31 PM#4
Guest
No, other stuff takes effect. I've changed the hps of trees to 1 for example, and in game it only takes one chop to fell them.

I've successfully added a doodad to the bottom of the SLK, and was able to both add it in the world editor and see it in game.

So it's using the file, it's just that it seems trees (if not other things as well - can't say 'cause trees are all I've tried) are hardcoded at at max size of 120-150 or so.

Thoughts? Comments?

Thanks.
11-12-2002, 11:52 PM#5
ph33rb0
Quote:
Originally posted by Cookie
Im afraid destructable slk is one of the files that are an except on the list


How can that be? If Blizzard changed the load order and the maps do load every file in them as intended, it should load destructable data and work fine. I think Heaven is on to something here.