| 08-10-2004, 08:59 AM | #1 |
Hey Guys, I have some Problems, because Warcraft doesn't realise or accept the animations I made in Milkshape. What I did is I made a model from scratch than animated it, it is just a normal villager, so what I got is a stand and a walk animation, more to come. I just wanted to test whether the anims are looking alright in warcraft, so I loaded it up in Lith Unwrap layed out the skin and saved the *.3Ds and *.tga. Then I converted both. The skin works fine, but the anims don't. I converted the mdx to a mdl file and edited the anims section like this: Sequences 2 { Anim "Stand" { Interval { 22, 41 }, } Anim "Walk" { Interval { 2, 20 }, MoveSpeed 75, } } I then saved the mdl and converted it back to mdx with Yobguls'. And when I then imported both in the WE the skin and the model showed up, but the amins didn't work and didn't show in the preview screen either? So any Ideas of where I went wrong? other than maybe using milkshape instead of 3DsMax or gmax ;) Also at the top of the mdl file it said: Model "CityGrave0" { NumGeosets 8, NumBones 1, BlendTime 150, MinimumExtent { -77.3951, -68.7192, -0.19845 }, MaximumExtent { 68.2145, 69.7533, 110.951 }, BoundsRadius 93.2289, } Where there are actually 17 Bones and it doesn't say anything of the NumGeosetAnims?? Anyway any help would be greatly appreciated cus this is holding me back big time... thx a lot |
| 08-10-2004, 02:42 PM | #2 |
There might be more wrong, but one thing is that your sequences are off. You need to take the frame in milkshape, divide by 24, multiple by 1000, and round down. Also, order the animations so the ones with the lowest frames go first. Example: Code:
Anim "Stand" {
Interval { 916, 1708 },
} |
| 08-11-2004, 09:56 AM | #3 |
Thx I'll give it a try |
