| 08-10-2004, 09:31 AM | #1 |
I want to know how I would make a custom skin for any custom model i made. Im pretty dense fyi so plz explain in detail |
| 08-10-2004, 09:53 AM | #2 | |
Quote:
http://www.chilliweb.co.uk/chilliski...al_PC_Case.htm This has all the guides you need. Otherwise, post the name of your modelling program and I'll see if I can find something |
| 08-10-2004, 12:16 PM | #3 |
thx slaanesh, i can now make a computer case!!! ill take my time before even trying the monster truck |
| 08-10-2004, 12:52 PM | #4 | |
Quote:
The AK47 tute is probably the best to use as a guide in Warcraft related models. On the plus side it's much much easier to go from "modeller" to "3d skinner" than it is for noobs to learn intermediate modelling from scratch. :8 |
| 08-10-2004, 12:58 PM | #5 |
ya thats true, but not i have this little 3D stickman i sorta made, he's skinned... but very blocky and bad since im not much of a skinner. how to i make him move? |
| 08-10-2004, 01:13 PM | #6 | |
Quote:
http://www.wc3campaigns.com/showthread.php?t=53729 Also look around for anything Whitehorn or Oinkewinkle might have written. |
| 08-10-2004, 01:33 PM | #7 |
thx for the help, my stickman is comming along nicely. ill prolly post him in the models section one day. |
| 08-11-2004, 10:07 PM | #8 |
You need to first goto materials -> uvmap and from there you click stuff and uv accordingly, although I don't know much besides that. |
| 08-12-2004, 05:00 PM | #9 |
ok thx, and that is for what part? the skinning? |
| 08-20-2004, 02:19 AM | #10 |
I have milkshape and i want to know how to make skins work for my model. |
| 08-20-2004, 02:29 AM | #11 |
click the bottom if meh sig |
| 08-21-2004, 02:48 AM | #12 |
a word of advice about milkshape, its ok for a newbie program but my advice is for you too get 3d max 5.0 or above (or even 4.0). 3d max has so much to offer the modeller, (mortal kombat deadly alliance crew from midway use 3d max) yes if you wanted to make a custom model skin first you would need to use the unwrap feature in 3d max unwrap the model and shape it so you can edit it in a paint program such as photoshop or paintshop pro regards, Son-Of-Impurity |
