| 08-10-2004, 04:49 PM | #1 |
I have a feeling this is answered somewhere but I searched and couldn't find it, so here we go. I know how do make a non-hero spell have multiple levels with the object editor, that's easy enough, the problem is how do you give a unit the ability at a level higher than one? I tried giving the ability multiple times and that didn't work and I didn't see any level specifications with the "unit - give ability" action, so... how? thanks |
| 08-10-2004, 07:05 PM | #2 |
You would have to use dummy upgrades to fake it. |
| 08-10-2004, 07:14 PM | #3 |
the tinker engineer wouldnt that be effective? or just making like you siad dummy spells that have same name and use a priest or something upgrade that gives you the spells per upgrade (upgrades the spell to a new one) and rename it.. Heal - Lvl 1 Spell cast upgrade Heal - Lvl 2 |
| 08-10-2004, 08:46 PM | #4 |
In my little experiments when I tinkered with leveling a unit ability, I didn't find any way to do it, not even with upgrades. |
| 08-10-2004, 09:02 PM | #5 |
hmmm ;/ If a unit has this unit ability, then I think it is impossible to level it up without using buildings that have upgrades for it or items. Say Unit A has a unit ability called blahblah Building A can upgrade that ability Then you just have to make 3 copies of the spell and enough upgrades for each level. Unit A finishes researching blahblah lvl 1 Conditions Unit A = whatever Actions - Give unit a blahblah lvl 1 Unit A finishes researching blahblah lvl 2 Unit A = whatever Remove blahblah lvl 1 from triggering unit Add blahblah lvl 2 I think thats how you would do it anyway >_> |
| 08-10-2004, 10:21 PM | #6 |
would be messy if there are a buncha of them units.. could ru nsomething along the same as the berserker ability and make it so you have 3 dummy units with the spell at each level. wouldnt cause as much as a mess on replacing cause game already can do it.. |
